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Re: Killer Bean fight - WIP anim

Posted: Tue Jun 15, 2010 8:34 pm
by iknowmedia
Hi Jeff,

Love your movie Killerbean! I think you wish that octane was released a few years earlier for your killer bean forever movie. Should have saved you a lot of render time. :)

Re: Killer Bean fight - WIP anim

Posted: Wed Jun 16, 2010 10:58 pm
by KillerBean
Thanks guys for your comments.

I'm running an HD render right now. I want to try to get a 30 sec sequence rendered out as a test. Basically I'm testing animation production ability of octane, but I know it's still far from final release.

@ vanlicht: Thanks! Oh yeah, about the lighting, I'm really trying to get a stop motion kind of look right now. So it's basically a test render to see what it would look like with lots of bouncing sunlight. I'm not quite sure I have the right values yet for the materials, but I'm learning. I probably need more bump maps for realism.

Best,
Jeff

Re: Killer Bean fight - WIP anim

Posted: Thu Jun 17, 2010 6:06 am
by vanlicht
Hi Jeff,

Funny that you said. The Beans' arm texture does look like made out of latex. pretty cool!
It is a worth trying idea to create the stop-motion style film, utilizing the advantage Octane could provide for realistic rendering.
Thanks for sharing your test render. Very inspirational indeed.


Ps.
I would ignorantly guess, to achieve a stop-motion look-- in addition to super craftsmanship on the model, texture, and lighting,
which you apparently achieved and have good control of-- if the following might help accentuate the look. Which might be too literal
way of adaptation, which you must have considered.
1. finger prints on latex, little bit of messiness on the texture.
2. Studio lighting setup with a lot of bouncing objects for diffuse light (I guess with Octane 1.23 it would be really interesting to experiment).
(Actually I think you are right, sunlight could be a very efficient diffuse light source.)
3. Limit camera movement, to simulate more of a motion control rig, instead of handheld.
4. start putting the keys on 2s and on 1, and stepped key the curve? Is there a script to do that?
I wonder what did Flushed away animators do. (But might not be the style you want).
(Yet, I think the replacement animation technique, e.g. Aardman's look, actually fit the character design of the K.B. very nicely.)
(Or say, maybe this is just a test scene for some other project totally deferent for K.B.)
This might be too traditional way of stop-motion look I fancy about here.

uh...sorry I couldn't help wanting to share you this:
http://vimeo.com/11723415
http://tinyinventions.com/blog/?p=317
As a talented filmmaker/ character animator, you probably seen this from cartoonbrew already, but since we are talking about stop-mo,
or say, integration of different medium look,
I figure you might be interested.

Re: Killer Bean fight - WIP anim

Posted: Thu Jun 17, 2010 8:16 pm
by brobo
Jeff, great to see Killer Bean again, now in HD and in Octane. I remember watching your movie when I was in college. You're work definitely inspired me to get into 3d. Can't wait to see the new stuff!