Re: Weird Streaks
Posted: Sun Aug 26, 2012 11:47 pm
Hi,
As I suspected this is a difficult scene to render for Octane, the chance of a ray being traced from the card through the prism and the tube to the emitter is very low. That is why even after rendering for a while you only see a few fireflies on the card. You will get a better result if you use a small high emitter, and replace the tube with two parallel vertical planes.
There is probably laser light reflecting off the prism, but it isn't hitting anything anymore, so you can't see it.
You should have a environment node connected, if you want a black environment use a texture environment with a floattexture set to 0.
--
Roeland
I was wrong about this one. The laser emitter has much more power than the cube, so it will by default get most of the direct light samples. Because of the tube there will be no direct light coming from this emitter, so you can set the sampling rate of this emitter all the way down to improve the quality of the light coming from the cube emitter.roeland wrote:The sampling rate of both emitters should be set to 1.0 .
As I suspected this is a difficult scene to render for Octane, the chance of a ray being traced from the card through the prism and the tube to the emitter is very low. That is why even after rendering for a while you only see a few fireflies on the card. You will get a better result if you use a small high emitter, and replace the tube with two parallel vertical planes.
There is probably laser light reflecting off the prism, but it isn't hitting anything anymore, so you can't see it.
You should have a environment node connected, if you want a black environment use a texture environment with a floattexture set to 0.
--
Roeland