Oh JimStar I forgot!!!! Those .dmp's were with the 2.58j build. Only the latest one (The LiveDB crash in the sub-.zip) comes from the 2.58k version of the plugin.......
Re: OctaneRender® for Maya® beta 2.58k [CURRENT]
Posted: Fri Aug 10, 2012 1:51 pm
by JimStar
RickToxik wrote:Oh JimStar I forgot!!!! Those .dmp's were with the 2.58j build. Only the latest one (The LiveDB crash in the sub-.zip) comes from the 2.58k version of the plugin.......
Please, don't talk about bugs of previous versions in the new version threads, as these bugs may be already fixed and I just spend my time trying to find already fixed bugs...
Re: OctaneRender® for Maya® beta 2.58k [CURRENT]
Posted: Fri Aug 10, 2012 7:01 pm
by Joss
And I already asked somewhere: is it needed in some usecases for Maya artists to have that gamma correction before loading to engine or not?
I think yes, since most of the textures is sRGB-encoded, except cases when people takes special care for that matter. Even if you going to support just the textures with "gamma 1.0" and "gamma 2.2" it would be already awesome.
Re: OctaneRender® for Maya® beta 2.58k [CURRENT]
Posted: Fri Aug 10, 2012 11:30 pm
by Slimshader
I can't really tell if there's a need to change the way the gamma is dealt with on image textures in the plugin.
What Joss is saying makes sense to me but I'm pretty happy with the amount of control over image texture gamma with that slider on the 'octaneImageTexture' node.
Re: OctaneRender® for Maya® beta 2.58k [CURRENT]
Posted: Sun Aug 12, 2012 6:15 pm
by Hatak
Different light. Need cold light, and warm. But not work (: Look video.
Re: OctaneRender® for Maya® beta 2.58k [CURRENT]
Posted: Sun Aug 12, 2012 6:51 pm
by JimStar
Hatak
Thanks! I will check it.
Re: OctaneRender® for Maya® beta 2.58k [CURRENT]
Posted: Sun Aug 12, 2012 8:45 pm
by Hatak
It realy to do rotate HDRI how in standalone? Thx!
Upgrade:
I Found with help Slimshader texture enviroment attribute, but imo sliders very more usaable. Thx.
Re: OctaneRender® for Maya® beta 2.58k [CURRENT]
Posted: Sun Aug 12, 2012 9:19 pm
by TBFX
Hatak wrote:Different light. Need cold light, and warm. But not work (: Look video.
I have just encountered this issue as well, it happened when I duplicated a light rather than created a new one, all of the settings seemed to be linked. Creating 2 lights works fine on my system.
T.
Re: OctaneRender® for Maya® beta 2.58k [CURRENT]
Posted: Sun Aug 12, 2012 9:29 pm
by Hatak
TBFX
Hmm, yes it work. But sometimes need duplicate light, and change value of attribute. If is not a bug, may be do a checkbox when check duplicate input connection, when unchek not duplicate.