Page 2 of 2

Re: Glass Test

Posted: Fri Jun 11, 2010 6:46 pm
by Tugpsx
Thanks a million.
Octaneglass.jpg
Are these the correct settings?

Re: Glass Test

Posted: Sat Jun 12, 2010 5:54 am
by yzaroui
Yes!

The index for refraction is 1.52.

The filmindex is ignored since there is no filmwidth.

Re: Glass Test

Posted: Sat Jun 12, 2010 8:13 am
by radiance
yzaroui wrote:Yes!

The index for refraction is 1.52.

The filmindex is ignored since there is no filmwidth.
you also need to set the reflection higher...
both reflection and transmission should be 0.9 or so...

Radiance

Re: Glass Test

Posted: Sat Jun 12, 2010 12:12 pm
by yzaroui
That depends on how much transparent do you want the glass to be.
The more the transmission values are high the more the glass is transparent (and of course less coloured).

Re: Glass Test

Posted: Tue Mar 06, 2012 10:26 am
by arian.mares
Hi!
I just realized that Octane can't project colored light that's been filtered by colored glass when using the daylight environment.
In an architectural scene where I'm using colorful stripes of glass, the daylight that passes through that glass should be projected on the objects behind with the specific color of the glass that acts like a filter retaining all the wave lengths of the white light but the one corresponding to the filter's color. Well, the rendering engine apparently can't do that.
The rendering attached was made with a different software.

Re: Glass Test

Posted: Tue Mar 06, 2012 12:00 pm
by arian.mares
Does anybody know a solution to this issue?

Re: Glass Test

Posted: Tue Mar 06, 2012 1:02 pm
by kubo
yeap use an HDRI, since sun doesn't go thru transparent materials yet, for it to work there is an small workaround, lowering the glass opacity to use along with the sun system.

Re: Glass Test

Posted: Tue Mar 06, 2012 3:47 pm
by arian.mares
Thank you!