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Re: playing with instances octane for 3ds max
Posted: Sat Aug 04, 2012 6:55 am
by archigrafix
Are you meaning that 3Dmax instances or proxies are interpreted automaticly as Octane instances??? As a Sketchup user I would so much need that sort of tool...
Re: playing with instances octane for 3ds max
Posted: Sat Aug 04, 2012 10:05 am
by jan kudelasek
archigrafix wrote:Are you meaning that 3Dmax instances or proxies are interpreted automaticly as Octane instances??? As a Sketchup user I would so much need that sort of tool...
No, I mean that 3ds max instances are turned to octane movable proxy.
Re: playing with instances octane for 3ds max
Posted: Fri Aug 10, 2012 9:50 am
by 3rdeye
great vegetation !! I love the render
Re: playing with instances octane for 3ds max
Posted: Sun Aug 12, 2012 2:31 am
by teffo
mbetke wrote:FOrest Pack Pro works well with Octane. You have to use the FOrestTools and make all forest objects to instances and then select all the stuff and make it a movable proxy.

Can you expand on this. I am trying to figure this out too.
I assume your using the 3dsmax plugin v.300?
Can you write up a very simple workflow so we can learn how to use forest pack with Octane?
Thanks in advance!
Re: playing with instances octane for 3ds max
Posted: Fri Sep 21, 2012 4:51 pm
by justix
teffo wrote:mbetke wrote:FOrest Pack Pro works well with Octane. You have to use the FOrestTools and make all forest objects to instances and then select all the stuff and make it a movable proxy.

Can you expand on this. I am trying to figure this out too.
I assume your using the 3dsmax plugin v.300?
Can you write up a very simple workflow so we can learn how to use forest pack with Octane?
Thanks in advance!
+1
Re: playing with instances octane for 3ds max
Posted: Sat Sep 22, 2012 8:23 pm
by jan kudelasek
hi. forestpack isn´t very usefull at this time, forest pack has not support for octanerender, so you have to do trick (convert all forestpack objects to instances with forest tools
http://www.itoosoft.com/forestpack/reference/tools.php ). It take a lot of vram!
At this time we have support for multiscatter, i have tested it, work very well.
You can find tutorials on itoosoftware´s website for forest pack and R&D group for multiscatter.
For good 3d vegetation you have to study real nature, how it works. My advice for you
all the best Jan
Re: playing with instances octane for 3ds max
Posted: Sun Sep 23, 2012 8:11 am
by justix
jan kudelasek wrote:hi. forestpack isn´t very usefull at this time, forest pack has not support for octanerender, so you have to do trick (convert all forestpack objects to instances with forest tools
http://www.itoosoft.com/forestpack/reference/tools.php ). It take a lot of vram!
At this time we have support for multiscatter, i have tested it, work very well.
You can find tutorials on itoosoftware´s website for forest pack and R&D group for multiscatter.
For good 3d vegetation you have to study real nature, how it works. My advice for you
all the best Jan
Do you instanciate to layer? as it is higly suggest by the software company to do it when lots of objects....
and any suggestion were to obtain such lovely grass as a model?
