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Re: octane for max instancing test
Posted: Thu Jul 19, 2012 11:06 pm
by tchoa
Great shot!
Re: octane for max instancing test
Posted: Thu Jul 19, 2012 11:42 pm
by Karba
jan kudelasek wrote:Hi Octaners,
here is my first test of instancing.
rendering time 2,5 h.
Does it work stable?
Re: octane for max instancing test
Posted: Fri Jul 20, 2012 4:28 am
by RayTracey
Beautiful!!
More please

Re: octane for max instancing test
Posted: Fri Jul 20, 2012 6:34 am
by Pancir
How the plugin was planted vegetation?
Re: octane for max instancing test
Posted: Fri Jul 20, 2012 7:57 am
by jan kudelasek
Thank you guys, but it was done very quickly, there is a lot of mistakes. Whole miracle is in Octane
At first, big thanks for a dream come true!!
I used 480 and 580, scene filled 0,6 G.
I used 3 models of trees, 2 x bunches of grass (really hipoly, cheaper grass edition called REALGRASS,
http://exorbit-art.de/shop/real-ground-plants-v1/ ),
6 x bushes, 2x small plants.
It seemed to be very stable and usefull. Whole scene was painted by grafit modeling tool in 3dsmax. I had to do only one very important think - SET DIPLAY AS BOX for every instances in OBJECT PROPERTIES.
I had problem only with colorcorrection i posted it in plugin discussion section.
All the best
Jan
Re: octane for max instancing test
Posted: Fri Jul 20, 2012 8:06 am
by mbetke
For get good performance with your painting a proxy support would be really great. I hope to see it in the future.

Re: octane for max instancing test
Posted: Fri Jul 20, 2012 10:45 am
by evo
very nice, too bad for the tree leaves that miss some cutout opacity map!
Question: did you just paint the the object as instance in 3ds max and export them to octane?
Re: octane for max instancing test
Posted: Fri Jul 20, 2012 11:05 am
by gabrielefx
I wrote to iToo to add support for Octane instances.
I think they need instructions on how to implement it.
Re: octane for max instancing test
Posted: Fri Jul 20, 2012 2:49 pm
by justix
jan kudelasek wrote:Thank you guys, but it was done very quickly, there is a lot of mistakes. Whole miracle is in Octane
At first, big thanks for a dream come true!!
I used 480 and 580, scene filled 0,6 G.
I used 3 models of trees, 2 x bunches of grass (really hipoly, cheaper grass edition called REALGRASS,
http://exorbit-art.de/shop/real-ground-plants-v1/ ),
6 x bushes, 2x small plants.
It seemed to be very stable and usefull. Whole scene was painted by grafit modeling tool in 3dsmax. I had to do only one very important think - SET DIPLAY AS BOX for every instances in OBJECT PROPERTIES.
I had problem only with colorcorrection i posted it in plugin discussion section.
All the best
Jan
is this made with 3dmax plugin? if so i guess you did not used any scatter of instance plug? just used the octane command? it looks so good...
Re: octane for max instancing test
Posted: Fri Jul 20, 2012 8:46 pm
by acc24ex
OK, now a small tutorial on how to set up grass would be quite usefull right now, I'll give you icecream if you write one
sweet mother of vegetation beauty, come to us
edit: just figured out the basics with graphite tools object paint - cool, I didn't really use it for anything before
even cooler thing, you can preview it as you paint over the grass or whatever, this a lot more fun
