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Re: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
Posted: Thu Jul 19, 2012 7:27 pm
by mbetke
As far as I understood the series 5XX is still best for Octane because the 6XX isn't optimized. At the moment the GPU industry around Nvidia is a bit strange.
Re: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
Posted: Thu Jul 19, 2012 9:00 pm
by bicket
Hi super_Karba
Thanks alot : i'll be able to render big scenes with only a 1.5Gb card

Re: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
Posted: Thu Jul 19, 2012 9:23 pm
by Karba
jan kudelasek wrote:
It look like that collorcorection have a problem. dont display any changes in mtl editor and oc viewport.
Fixed, wait for a new release.
Re: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
Posted: Thu Jul 19, 2012 9:34 pm
by Karba
jan kudelasek wrote:
which tool did you use for the scattering the grass? Multiscatter?
I used multiscatter.
It is not supported directly.
I had to generate more than 40k objects in my scene and have extremely slow viewport.
Re: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
Posted: Thu Jul 19, 2012 10:52 pm
by acc24ex
feels like christmas

can't wait to try it out
OK now what is the best way to set up grass, sharing some scenes would be quite beneficial now, give us a test scene
Here's a bug from before, if you already have octane assigned as the render, and choose a render preset that has an octane preset - every preset in render window is shown twice.. I had the render settings opened at the time - this happened on the previous version as well.. - it fixes itself if you close and open the render settings again
Re: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
Posted: Fri Jul 20, 2012 5:08 am
by Karba
acc24ex wrote:feels like christmas

can't wait to try it out
OK now what is the best way to set up grass, sharing some scenes would be quite beneficial now, give us a test scene
Here's a bug from before, if you already have octane assigned as the render, and choose a render preset that has an octane preset - every preset in render window is shown twice.. I had the render settings opened at the time - this happened on the previous version as well.. - it fixes itself if you close and open the render settings again
Unfortunatelly I don't have any good sample sceen with grass. I will prepare some thing.
Re: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
Posted: Fri Jul 20, 2012 5:10 am
by Karba
Usefull material for windows glass based on glossy material and falloff textrue.
It allow to pass light even with diret light kernel or sun light.
Re: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
Posted: Fri Jul 20, 2012 6:38 am
by gabrielefx
Thank you Karba for your work.
I would like to switch between 2.8 and 3.0 without uninstall both.
Is it possible?
Regards
Re: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
Posted: Fri Jul 20, 2012 6:43 am
by Elvissuperstar007
я не интегрировн пока-что. но есть один неприятный момент! полезная функция конвертер материалов. он видимо работает только для интеграциии! пару раз пытался сконвертировать. все нормально . но стоило зайти в мат эдитор ..3д мах просто вылетал! мне хотелось посмотреть настройки шейдеров вирей в октан ! для пополнения онлайн библиотеки. интеграцию прикуплю в скоре , хотя в максе работать не охота
Re: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
Posted: Fri Jul 20, 2012 6:46 am
by Karba
gabrielefx wrote:Thank you Karba for your work.
I would like to switch between 2.8 and 3.0 without uninstall both.
Is it possible?
Regards
You can install another 3dsmax. If you have 64x, you can install 32x