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Re: Octane exporter for C4D version 0.04

Posted: Wed Jun 09, 2010 8:35 pm
by abstrax
e3di wrote:Got a strange one with C4D 11.5 MacOSX, there seems to be no way of closing the exporter, the only way I have found is to force the app to close.

Is anyone else getting this?

Cheers

Neil
Press the ESC key. This closes the dialog. I haven't gotten around to add a close button yet.

Cheers,
Marcus

Re: Octane exporter for C4D version 0.04

Posted: Wed Jun 09, 2010 8:44 pm
by e3di
Ah cool... never thought of that. Thanks a lot. Great plugin btw ;)

Re: Octane exporter for C4D version 0.04

Posted: Wed Jun 09, 2010 9:22 pm
by e3di
Sorry got another one, when I export I get a message up in C4D saying it cannot launch Octane, but in fact it does.

Re: Octane exporter for C4D version 0.04

Posted: Wed Jun 09, 2010 10:31 pm
by abstrax
e3di wrote:Sorry got another one, when I export I get a message up in C4D saying it cannot launch Octane, but in fact it does.
Hmm, that's strange. I will have a look at it tonight. Does that always happen or only sometimes?

Cheers,
Marcus

Re: Octane exporter for C4D version 0.04

Posted: Wed Jun 09, 2010 10:36 pm
by e3di
Seems to happening every time at the moment. I will keep trying.

Cheers

Neil

Re: Octane exporter for C4D version 0.04

Posted: Wed Jun 09, 2010 11:04 pm
by abstrax
e3di wrote:Seems to happening every time at the moment. I will keep trying.

Cheers

Neil
Don't waste your time. If you say it always happens, then I guess it happen always. The way how I start Octane is using the old POSIX fork/exec mechanism as this was the only way to launch a process on Mac OS 10.4 - 10.6 that allows you to pass command line arguments and to retrieve a process handle which can then be used to check if the process is still running. This probably doesn't work correctly on Mac OS 10.5 or at least differently. I remember having some trouble with that in LuxC4D, too.

I will build a test version with more debug output to try to find the culprit and contact you via PM.

Cheers,
Marcus

Re: Octane exporter for C4D version 0.04

Posted: Wed Jun 09, 2010 11:36 pm
by mat536
Thank you.
Much appreciated!

Re: Octane exporter for C4D version 0.04

Posted: Thu Jun 10, 2010 7:28 pm
by ribrahomedesign
hi there
i have a question about animation .
when you have finnished the exporter and everything is working like you want it,is it possible
to tweak the material in octane before rendering the animation , or will the render start as soon you press
render in the exporter.
if i wanna render a animation with octane ,then i wanna tweak the materials in octane as well.
will that be possible ?
BTW . I had not much time to test the new release , but it looks like you did a fantastic job , congrats
regards
Rico

Re: Octane exporter for C4D version 0.04

Posted: Thu Jun 10, 2010 7:37 pm
by Vincent
Excellent question ribrahomedesign !
:)

Re: Octane exporter for C4D version 0.04

Posted: Thu Jun 10, 2010 8:14 pm
by abstrax
ribrahomedesign wrote:hi there
i have a question about animation .
when you have finnished the exporter and everything is working like you want it,is it possible
to tweak the material in octane before rendering the animation , or will the render start as soon you press
render in the exporter.
if i wanna render a animation with octane ,then i wanna tweak the materials in octane as well.
will that be possible ?
BTW . I had not much time to test the new release , but it looks like you did a fantastic job , congrats
regards
Rico
The idea is to always use Octane to tweak the materials. The workflow will be like this:
1. First you export your scene.
2. Tweak your materials.
3. Setup lighting (at the moment only eenvironment).
4. Setup rendering.
5. Save your Octane scene and exit.
6. In C4D you then specify the animation range and hit the animation render button.
7. The exporter then exports the first frame, opens Octane which relinks the already existing scene (which you have saved in 5) with the new geometry and camera data, but doesn't reload the materials (similar to when you hit "Render", which also doesn't reload the materials) and starts rendering.
8. Octane renders until the specified samples/pixel and then saves the image under <image name><frame number> and then closes itself. Meanwhile the exporter waits until the Octane process stops.
9. When Octane has stopped, the exporter exports frame 2 and so on...

In the end you should have a list of numbered image files.

Cheers,
Marcus