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Re: Octane exporter for C4D version 0.02
Posted: Sat Jun 05, 2010 10:28 pm
by smoove.o
thanks for your fast answer
i will try to handle the octane

materials etc.
is a very nice renderengine
kind regards
smoove.o
Re: Octane exporter for C4D version 0.02
Posted: Sun Jun 06, 2010 2:50 am
by acc24ex
Very nice work.. almost everything works.. apart from the textures again..
The textures export works when I use Riptide .obj export plugin (they have a free 32 bit version)..
Anyhow, I use a simple little trick with some procedural materials created in c4d, just open the material right click on the small render preview and click open window, that opens it in a new window.. maximize it turn the preview into a plane and use alt +print screen to copy to clipboard and cut out the procedural map.. sometimes it just doesn't look pretty enough but that's a way to get some material mixed up in c4d, you can always do that with all the noise shaders and that's a lot to play with..
I know it's looks too basic, but can you implement something like that into the plugin.. like just put whatever it looks like in the material preview window set at say 1024x1024 and copy/paste-save the screen from that..
You know if you have some alpha channels active it's a drag to relink all the textures again, really needs the texture stuff
And what's with the sun settings, and GPU device selection.. and can you make a switch to pathtracing check box, that would be usefull..
apart from that, great work, click on render opens up octane in the specified camera location, that's what I wanted from the first run, with the correct angle and aperture, and loads octane with the entered resoluton.. So far this looks simpler and easier to use than maxwell and fryrender.. Only needs work now
looks pretty nice all of that now, now everyone will start using octane instead of vray.. btw any vray4c4d users here, to compare some the workflow (I wanted to buy vray but the whole thing is expensive and needs a lot of work anyway)
Re: Octane exporter for C4D version 0.02
Posted: Sun Jun 06, 2010 5:33 am
by JackMcRip
Nice to see your work at the C4D-Plugin
A good Material-Export is a very difficult thing.
LuxC4D (
http://www.luxrender.net/)
Cindigo (
http://www.indigorenderer.com/cinema4d/)
Maxwell (
http://think.maxwellrender.com/cinema4d ... s-182.html)
VRay (
http://vrayc4d.com/manuals/vrayforc4d-m ... -materials)
and other renderer have they own material editor in Cinema 4D.
FinalRender add a complete Shader Tree:
http://www.cebasstation.com/index.php?p ... eature=989
And many Users in C4D-Community ask for a ShaderTree in the kernel C4D version.
I think the best is a universial stand alone material editor with preview for octane render.
Not in octane renderer program ! Fast and easy to use. Click in C4D-Plugin does Popup it.
The C4D-Plugin (and other 3D-App-Plugins) only read the material and will preview (interpret the chanels: color, bump ect.) in Cinema 4D editor.
Maybe in next step you can make a remote controll the slider and fields of the stand alone material editor for each 3D-app.
But this is only for the material attributes.
How to export the textures ?
Does octane render support many materials with alpha at one object ?
Re: Octane exporter for C4D version 0.02
Posted: Sun Jun 06, 2010 7:50 am
by JackMcRip
It looks like the red marked (not render!) objects export to octane !?
Is it right ?
Better is, not export when red mark to not render in Object manager.
Do you want that hints ?
Or do you know self what to do ?

Re: Octane exporter for C4D version 0.02
Posted: Sun Jun 06, 2010 8:06 am
by abstrax
JackMcRip wrote:It looks like the red marked (not render!) objects export to octane !?
Is it right ?
Better is, not export when red mark to not render in Object manager.
Do you want that hints ?
Or do you know self what to do ?

No, objects that have the visibility turned off for rendering should not get exported. The exporter also checks if the layer is turned off for rendering. If you have an example, where that is not the case, post the scene here please.
Cheers,
Marcus
Re: Octane exporter for C4D version 0.02
Posted: Sun Jun 06, 2010 8:13 am
by ribrahomedesign
Hi there
as we can see , the texture export is very importend for everyone .
I am not a programmer at all ,but if riptide can export textures no problem ,why is it so difficult to do
with the octane exporter, i dont need the spec.C4d materials with all its shaders , only simple texture maps
would do fine for me and probably for all other Archviz. people.
thanks
Rico
Re: Octane exporter for C4D version 0.02
Posted: Sun Jun 06, 2010 8:34 am
by abstrax
ribrahomedesign wrote:Hi there
as we can see , the texture export is very importend for everyone .
I am not a programmer at all ,but if riptide can export textures no problem ,why is it so difficult to do
with the octane exporter, i dont need the spec.C4d materials with all its shaders , only simple texture maps
would do fine for me and probably for all other Archviz. people.
thanks
Rico
It's not difficult, but I have been working on this plugin only for 3 weeks in my spare time, while Riptide is already more than 5 years old... I can do only one thing at a time and I just made the decision to do the material export after the implementation of relinking and camera export, because you have to setup/change the materials in Octane anyway.
I'm about to finish version 0.03 with material export and you will then see, what I mean.
Cheers,
Marcus
Re: Octane exporter for C4D version 0.02
Posted: Sun Jun 06, 2010 8:49 am
by Sc4rfy
Abstrax many thanks for your work!

Re: Octane exporter for C4D version 0.02
Posted: Sun Jun 06, 2010 8:52 am
by ribrahomedesign
thats nice .
it was not my idee to push you ,sorry .you where saying your self ,that it will be probably not possible to do a
material export without tuning it in octane ,that confused me ..
i am not in a rush .as long we dont have MLT i cant use octane for profesional work anyway.
cheers
Rico
Re: Octane exporter for C4D version 0.02
Posted: Sun Jun 06, 2010 9:01 am
by JackMcRip
I am a very very new Octane user
Maybe there is some thing I use at wrong way...
Here is the scene with 2 objects.
One is disabled by red mark.
Both are in the octane scene loaded.