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Re: OctaneRender® for 3ds max® v1.0 beta 2.58d[TEST]
Posted: Wed May 30, 2012 10:12 am
by gabrielefx
@Karba:
I think that the livedb mat selected should be copied in the selected slot, not in slot#.
Would be nice if you add drag and drop capabilities.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58d[TEST]
Posted: Wed May 30, 2012 2:33 pm
by gabrielefx
***BUG!!!***
textures with ies emission don't work anymore
I have to roll back to the previous version.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58d[TEST]
Posted: Wed May 30, 2012 9:53 pm
by Karba
gabrielefx wrote:***BUG!!!***
textures with ies emission don't work anymore
I have to roll back to the previous version.
Thank you
You are real tester!
Fixed. It will take some time to reupload. I will post when it will be ready.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58d[TEST]
Posted: Thu May 31, 2012 12:00 am
by Karba
IES bug is fixed, files are updated
Please download files again
Re: OctaneRender® for 3ds max® v1.0 beta 2.58d[TEST]
Posted: Thu May 31, 2012 12:47 am
by adriano.ol
How about 3dsMax 2013?
Re: OctaneRender® for 3ds max® v1.0 beta 2.58d[TEST]
Posted: Thu May 31, 2012 4:33 am
by Karba
adriano.ol wrote:How about 3dsMax 2013?
I am working on it.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58d[TEST]
Posted: Thu May 31, 2012 7:03 am
by gabrielefx
Karba wrote:IES bug is fixed, files are updated
Please download files again
thank you!
Re: OctaneRender® for 3ds max® v1.0 beta 2.58d[TEST]
Posted: Thu May 31, 2012 6:43 pm
by shikakka
Are you planning to integrate Kepler (gtx6xx) support? Whould love to try the Max version

Re: OctaneRender® for 3ds max® v1.0 beta 2.58d[TEST]
Posted: Thu May 31, 2012 8:25 pm
by Karba
shikakka wrote:Are you planning to integrate Kepler (gtx6xx) support? Whould love to try the Max version

It still works not fast enough.
We work on it.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58d[TEST]
Posted: Sat Jun 02, 2012 1:44 am
by buggy
Thank you for releasing this!
Forgive me if I am missing something, but I don't see any instructions for how to download liveDB materials and bring them into Max. Also, is there an easy way to download the full material library or does it have to be one material at at time?