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Re: Elisabeth, lost in desert

Posted: Thu Jun 03, 2010 6:25 pm
by ROUBAL
The system is not perfect, but my last system is rather flexible and a lot simpler than the first version. Just try the setup !

Re: Elisabeth, lost in desert

Posted: Fri Jun 04, 2010 5:36 pm
by kubo
I like it, nice model, althou I was expecting a dune-like worm to come out and eat car and driver! Just to be obnoxius, the sand texture is too tiled and you might need some dunes farther away to give more sense of never ending desert.

Re: Elisabeth, lost in desert

Posted: Sat Jun 05, 2010 11:14 am
by ROUBAL
dune-like worm to come out and eat car and driver!
Desert giant worms are aware that eating my main character is forbidden and dangerous ! :lol:
the sand texture is too tiled and you might need some dunes farther away to give more sense of never ending desert.
Yes ! I know that. It's why it is a WIP ! ;)

The sand texture has been deformed by scaling. It is a simple texture not really suitable for sand, just used for the test. I will also add details to the car doors, and some dirt textures too.

I have also to find a fix to some animation bug before rendering something better.

Re: Elisabeth, lost in desert

Posted: Sat Jun 05, 2010 11:47 am
by kubo
Yeap, I know it's a wip (actually I know it cause you said so, otherwise it looks great and it could very well be finished) and only "complained" in a construtive way (in other words that's the only things they don't seem quite right yet, the rest looks perfect)
Althou I do think that a giant car eating worm would be fun... you can never have enough of those :lol:

Re: Elisabeth, lost in desert

Posted: Sat Jun 05, 2010 7:12 pm
by mlody47
kubo wrote: Althou I do think that a giant car eating worm would be fun... you can never have enough of those :lol:

kubo - thats what I call "pushing the boundaries" :) +1

Re: Elisabeth, lost in desert

Posted: Sun Jun 06, 2010 10:36 am
by ROUBAL
Hi, my computer has been rendering the whole night a 30 seconds sequence in 1280x720, but I fear that the giant worm is in Octane.

After a short trial I decided to render at 250spx, but once the actual rendering launched, I noticed that the Turntable animation started from frame 6.

Actually, files have been saved from frame 1, but weirdly the interface displayed 6. This said, many bad frames have been rendered, happening at random, instead of only odd frames in previous tests. The sequence is currently loading on vimeo, but it is not good.

[vimeo]http://www.vimeo.com/12333859[/vimeo]

http://vimeo.com/12333859

Re: Elisabeth, lost in desert

Posted: Sun Jun 06, 2010 10:56 am
by tedhaoyang
very nice

Re: Elisabeth, lost in desert

Posted: Sun Jun 06, 2010 12:15 pm
by kubo
It looks much better, althou is true, there is a strange flickering, I guess the "bad" frames at work. I love it and the extra detail makes a difference, don't take me wrong but, the tyre tracks are too "sharp" and they should have some type of falloff in the distance, since she's on top of the car I guess she stoped and took some time, in that lapse the older tyre marks should be almost vanished thanks to the wind and movement of the sand grains. And in order to push it (like mlody47 likes ;) ) how about some "flowing" sand grains to give a little ambience?

Re: Elisabeth, lost in desert

Posted: Sun Jun 06, 2010 12:32 pm
by ROUBAL
Hi, You are right about the tires tracks. It is a trial. I have not been able to use my usual displacement method, because it requires a very subdivided ground mesh. Octane crashes when I import this detailed ground mesh, probably due to memory limit. I will try with only textures and Nor map, and maybe an other displacement method.

The current tracks are a simple very low poly mesh passing through the ground mesh. It looks fine seen from some angles, but is not good during the whole animation turn.

Re: Elisabeth, lost in desert

Posted: Sun Jun 06, 2010 2:31 pm
by radiance
roubal, you should definately consider upgrading your OS to a x64 version, it will make your life a lot easier.

Radiance