Re: Crashing When Adding Normal Image
Posted: Sun Jun 13, 2010 10:51 am
Hi all,
As promised, i've prepared a little folder. You may download it here.
In this folder you'll find a capture of the error message, a simple cube .OBJ file (must be used in centimeter, not meter) and a simple normal map 8 bits RGB made from the error capture with the Nvidia plug-in for Photoshop.
To repeat the crash, you load the .OBJ in centimeter scale, you clic on the mesh node in graph editor to start de render, in node editor you change the material of the object to glossy and you load the normal map as image in the normal node.
If i try the same procedure in the graph editor : creating a mesh node, creating a glossy material node, creating a image texture node and connecting the image to the normal connector and the material to the mesh node, it doesn't crash.
My configuration is : Windows 7 Pro 64bits, Octane 1.022 beta 2.2, Nvidia GTX285 with 1 Gb ram, driver Geforce 197.45.
Hope this will help you.
As promised, i've prepared a little folder. You may download it here.
In this folder you'll find a capture of the error message, a simple cube .OBJ file (must be used in centimeter, not meter) and a simple normal map 8 bits RGB made from the error capture with the Nvidia plug-in for Photoshop.
To repeat the crash, you load the .OBJ in centimeter scale, you clic on the mesh node in graph editor to start de render, in node editor you change the material of the object to glossy and you load the normal map as image in the normal node.
If i try the same procedure in the graph editor : creating a mesh node, creating a glossy material node, creating a image texture node and connecting the image to the normal connector and the material to the mesh node, it doesn't crash.
My configuration is : Windows 7 Pro 64bits, Octane 1.022 beta 2.2, Nvidia GTX285 with 1 Gb ram, driver Geforce 197.45.
Hope this will help you.