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Re: Crashing When Adding Normal Image

Posted: Sun Jun 13, 2010 10:51 am
by atome451
Hi all,

As promised, i've prepared a little folder. You may download it here.
In this folder you'll find a capture of the error message, a simple cube .OBJ file (must be used in centimeter, not meter) and a simple normal map 8 bits RGB made from the error capture with the Nvidia plug-in for Photoshop.

To repeat the crash, you load the .OBJ in centimeter scale, you clic on the mesh node in graph editor to start de render, in node editor you change the material of the object to glossy and you load the normal map as image in the normal node.

If i try the same procedure in the graph editor : creating a mesh node, creating a glossy material node, creating a image texture node and connecting the image to the normal connector and the material to the mesh node, it doesn't crash.

My configuration is : Windows 7 Pro 64bits, Octane 1.022 beta 2.2, Nvidia GTX285 with 1 Gb ram, driver Geforce 197.45.

Hope this will help you.

Re: Crashing When Adding Normal Image

Posted: Mon Jun 14, 2010 10:45 am
by radiance
I can replicate it, thanks. i'll investigate the issue.

Radiance

Re: Crashing When Adding Normal Image

Posted: Mon Jun 28, 2010 12:36 pm
by Nostromo
Thanks for the files & description. It's now fixed over here.

/M

Re: Crashing When Adding Normal Image

Posted: Mon Jun 28, 2010 2:49 pm
by ROUBAL
I encountered the same problem two days ago with a heavy 9 MB NOR map (made with CrazyBump) in png, but as it worked fine with the same image converted in jpg (1MB) I thought that it was a memory load problem.

Re: Crashing When Adding Normal Image

Posted: Wed Oct 06, 2010 12:31 am
by adrencg
Was there ever any resolution to this?

I get the exact same error with a 295MB mesh(no textures). I have 3 material nodes plugged into the meshnode. Also, the materials are plugged in the wrong spots when opening the scene, and one is unplugged.

I can just clear it if was a still image, but its an animation.