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Re: Large Poly count and memory
Posted: Tue Apr 24, 2012 6:41 pm
by treddie
My three cards are identical (560 ti) so I either leave one of them free to drive the OS or if I want the extra speed boost then I use all three. Obviously if I were to use all three to render then I would once again get the problem with some of the memory being eaten by windows.
That doesn't seem like much of an "issue" as it were. I mean, having two cards totally dedicated to the render plus significant boost from the third, except that Windows experiences the "jitters". When I'm working on a project and using all of my resources, I'm so excited about how the render is progressing, I say, "To hell with what Windows needs!"

.
Which brings up a question...Is it possible to de-allocate a CUDA device in the middle of a render? That would be nice, if you want all of the resources spent on the render, with the option of taking a card out of the loop to let it concentrate on Windows.
Re: Large Poly count and memory
Posted: Wed Apr 25, 2012 12:00 pm
by steveps3
I used to have a 260 as my one and only card. When I was rendering using that the whole system was practically unusable. Because the 560 is a lot fast, and I think down to changes within Octane, the same problem doesn't really exibit itself. There is still a problem in that you can't do things that are graphically intense such as stream videos but for just modelling or something like that then I can leave all three of my cards thrashing away whilst I carry on working.
Re: Large Poly count and memory
Posted: Wed Apr 25, 2012 7:01 pm
by treddie
I hope to have a 570 or 580 here this week sometime.
But, still curious, can a card be de-allocated mid-render?
Re: Large Poly count and memory
Posted: Wed Apr 25, 2012 7:09 pm
by steveps3
You can turn cards on and off yes. So if you want to do some work then you could deactivate one card then when you are ready for a boost then you could activate it again.
Re: Large Poly count and memory
Posted: Wed Apr 25, 2012 9:15 pm
by treddie
Too cool.
I have one card waiting for a neighbor.
Will only have to accept the fact, though, that I will not be able to witness the full power of the 570/80 if I bring in the 260 as well. Would be more like using two 260's. Would probably actually run slower in that respect.
Re: Large Poly count and memory
Posted: Thu Apr 26, 2012 5:12 am
by roeland
steveps3 wrote:You can turn cards on and off yes. So if you want to do some work then you could deactivate one card then when you are ready for a boost then you could activate it again.
This works, but a current limitation of Octane is that since the film buffer is stored on the card, you will lose the samples rendered on that card, so it makes most sense to activate all cards if you are probably going to let it finish.
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Roeland
Re: Large Poly count and memory
Posted: Fri Apr 27, 2012 9:32 am
by treddie
This works, but a current limitation of Octane is that since the film buffer is stored on the card, you will lose the samples rendered on that card
Does this mean that in the future, Octane will move that film buffer data someplace else? Would it put it in another GPU's memory, or system RAM?
Re: Large Poly count and memory
Posted: Fri Apr 27, 2012 12:15 pm
by steveps3
roeland wrote:steveps3 wrote:You can turn cards on and off yes. So if you want to do some work then you could deactivate one card then when you are ready for a boost then you could activate it again.
This works, but a current limitation of Octane is that since the film buffer is stored on the card, you will lose the samples rendered on that card, so it makes most sense to activate all cards if you are probably going to let it finish.
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Roeland
ah, ok. I can't say that I have ever removed a card at any point other than right at the start of a render. I've added cards midway through the render but obviously all that does is leave that card playing catchup.