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Re: Any chance to get biased options for Octane?

Posted: Sun May 30, 2010 8:14 pm
by Amplitude
I don't get this, why would you want to use an unbiased physically based spectral render for such basic passes? Imho your host app will be plenty fast for such renderings and your camera is synchronized anyway so it's no big deal.

Re: Any chance to get biased options for Octane?

Posted: Sun May 30, 2010 8:28 pm
by Shiva3D
Amplitude wrote:Amplitude
Hmm.. you right for some basic passes. But AO will be more fast on GPU

Re: Any chance to get biased options for Octane?

Posted: Sun May 30, 2010 8:31 pm
by Amplitude
well, take a look at this then ;)
http://www.refractivesoftware.com/forum ... hilit=pass
a directligh plus a white enviroment with clay model would be the closest to an oclussion pass

Re: Any chance to get biased options for Octane?

Posted: Thu Jun 10, 2010 12:42 pm
by Shiva3D
Amplitude wrote:well, take a look at this then ;)
http://www.refractivesoftware.com/forum ... hilit=pass
a directligh plus a white enviroment with clay model would be the closest to an oclussion pass
Yes.. its cool but its not AO.
AO very usefull to mix few materials to make extra details like dirt and make surface "older". Its like cavity mask.
So a realy want to see AO as procedural texture in Octane.