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Re: Problems still alive with beta 2.2 and Rhino OBJ export
Posted: Fri May 28, 2010 7:54 am
by radiance
garcia,
just import your large OBJ and use the material picker (the glass ball with pipette button above the render view), to select materials in your scene and start finetuning until you're scene is happy. finetuning = adjusting the material you picked in the node inspector window on the right side of the screen.
for a HDR map, click on the little environment icon in the vertical list of icons (the little round sky icon) and change the floattexture of the environment node to 'image' and load your HDR image. (btw all these things are explained in the tutorial video on our videos page)
go to your device manager panel in the file menu in octane and add the 2nd GPU to have them work together for more speed.
you don't need a rhino exporter yet to use octane, if you know how to export and use octane you can make some very nice renderings without the plugin.
the plugin only helps with camera exporting and animation rendering.
Radiance
Re: Problems still alive with beta 2.2 and Rhino OBJ export
Posted: Fri May 28, 2010 8:27 am
by Garcia
Thank you very much for your reply!
Now I must only study...
Garcia
Re: Problems still alive with beta 2.2 and Rhino OBJ export
Posted: Sat May 29, 2010 11:03 am
by rock1ng
Hello,I have solved my problems with the exporting geometry between rhino and octane and I wish it can help..the only thing you have to do is when clicking to export selected and select the objects,in the first dialog box you have to select all featureshow its shown in the picture(including write unwelded mesh):
Uploaded with
ImageShack.us
In the next dialog box make sure that you adjust the last three parameters as you go,I only change the one of the picture and I have success:
Uploaded with
ImageShack.us
Uploaded with
ImageShack.us
I wish it can helps somebody.
I noticed that octane render is in promotion for 49 Euro,you are the best..this monday I buy it.
thanks refractive team.
Re: Problems still alive with beta 2.2 and Rhino OBJ export
Posted: Sat May 29, 2010 12:20 pm
by Garcia
Many thanks rock1ng!
I use Rhino and now I will test this setting and I will post the result.
I have read that you have like me a GTX 295: I don't know if my set up with the card is correct with all 480 cores. I send here a screenshot...a photo is better than 1000 words!
Is it correct?
Thanks
Garcia

Re: Problems still alive with beta 2.2 and Rhino OBJ export
Posted: Sat May 29, 2010 12:23 pm
by radiance
Garcia wrote:Many thanks rock1ng!
I use Rhino and now I will test this setting and I will post the result.
I have read that you have like me a GTX 295: I don't know if my set up with the card is correct with all 480 cores. I send here a screenshot...a photo is better than 1000 words!
Is it correct?
Thanks
Garcia

the cores display is per device, so if you have a double card, it will show only the cores of the active card selected.
adding the 2nd card as in your screenshot is correct, and should nearly double the performance.
if not, make sure you have disabled SLI.
Radiance
Re: Problems still alive with beta 2.2 and Rhino OBJ export
Posted: Sat May 29, 2010 1:56 pm
by rock1ng
Yes,I have the same card,and you have to go to your nvidia configuration and desactivate multi-gpu and don“t worry about octane device manager it ever shows you only 240 cores,but if you desactivate SLI in your nvidia config. it will use all avaible cores to render in octane and shows only one card that you have because you have only one card with double gpu or something like that I think XDD...radiance explain it better..
But trust me if you have a gtx 295 I have done a test using and disabling multi-gpu in my nvidia parameters and it is doubled de performance without multi-gpu
Good luck!
Re: Problems still alive with beta 2.2 and Rhino OBJ export
Posted: Sat May 29, 2010 8:17 pm
by Eggar
I have 2 GTX-260's and notice that when after I added the 2nd card in my device settings to 'active' and activate the Render VP it switches back over to 1 card listing the second one back to 'Inactive'. I had to disable the hybrid SLI in my BIOS earlier to avoid crashing like I was - at that time the device manager was listing both my 260 cards as well as the on board 980a/760 (is this one only good for Hybrid SLI?). When I get back to my machine at work on Monday, should I Remove the Physical connector flexi strip that attaches both cards together, since maybe this is Probably a sli feature as well?
Thank You
MotherBoard:
http://www.msi.com/index.php?func=prodm ... od_no=1885
Running 4gb ddr3 Ram on xp64, 680W Power, 2x GTX-260 Maxcores
Re: Problems still alive with beta 2.2 and Rhino OBJ export
Posted: Sat May 29, 2010 9:40 pm
by radiance
Eggar wrote:I have 2 GTX-260's and notice that when after I added the 2nd card in my device settings to 'active' and activate the Render VP it switches back over to 1 card listing the second one back to 'Inactive'. I had to disable the hybrid SLI in my BIOS earlier to avoid crashing like I was - at that time the device manager was listing both my 260 cards as well as the on board 980a/760 (is this one only good for Hybrid SLI?). When I get back to my machine at work on Monday, should I Remove the Physical connector flexi strip that attaches both cards together, since maybe this is Probably a sli feature as well?
Thank You
MotherBoard:
http://www.msi.com/index.php?func=prodm ... od_no=1885
Running 4gb ddr3 Ram on xp64, 680W Power, 2x GTX-260 Maxcores
even with the SLI connector/bridge attached, if you disable SLI in the nvidia control panel, you should be ok.
Radiance
Re: Problems still alive with beta 2.2 and Rhino OBJ export
Posted: Sat May 29, 2010 11:52 pm
by Eggar
O.K.
I've been using the demo here at home (my liscensed version is on 'My' machine at work) testing out different hookup variations on two monitors (same at work). It would seem that as long as I switch the GPU card monitor off (in the Display Properties) leaving the mobo display hooked up, all works well. If I had the GPU card's monitor switched on at the same time as the mobo's - crash out. I just need to work this out so as to know the best way to approach using it in the environment that would prove more critical and I think I have my answer. 1 Monitor While Using! No biggie as long as I know which one to make my primary so I don't have to rearrange Icons and settings on other applications due to which I have 'primary'. The mobo hookup will always remain 'on', while the card's screen can be sacrificed while Octane is Running. A small price to pay for using such a cool product (BTW, This also works fine even turning back on the Hybrid sli switch in the BIOS - go figure). Does going primary with the mobo hookup display, leaving the 2 gtx-260 cards (260's at my workplace, not able to see right now) inert for Octane Work add a little more performance? It seemed like it did testing it out on my slower system here at home, running a nvidia 8200 chipset with a 8500gt card (switched off for the test).
Glad to find the right combo - not perfect, but hey....
Re: Problems still alive with beta 2.2 and Rhino OBJ export
Posted: Sun May 30, 2010 12:00 am
by Eggar
To Sum up
*Anybody using 2 monitors*
It would seem the board/card combo is not the way to go (unless you switch either one off via the 'Display Properties') or you will trigger a crash once the Render VP is activated!
If you have to have 2 active displays
it would seem going strictly 2 on card or 2 on board (if facilitated) works
Just the way it's been panning out for me in my testing.
Maybe it's different for others?
Like I said - Small Sacrifice
