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Re: 1st render. Gamer tag / grenade

Posted: Thu Jun 17, 2010 12:07 am
by Cronicash
Another clan tag. Should have added some thickness to the skull.... oh well..

Image

Sicked it up a bit....


Image

Re: 1st render. Gamer tag / grenade

Posted: Thu Jun 17, 2010 8:52 am
by radiance
directlighting or pathtracing ?

Radiance

Re: 1st render. Gamer tag / grenade

Posted: Thu Jun 17, 2010 8:58 am
by Cronicash
radiance wrote:directlighting or pathtracing ?

Radiance

Direct lighting, too many fire flys with path tracing even using the 2kx2k res with 2x2 sampling...

Re: 1st render. Gamer tag / grenade

Posted: Sat Jun 19, 2010 1:36 am
by Cronicash
Image

I see going just over a certain angle the vertex smoothing doesn't apply?
Texture looks quite interrupted around the center of the skull...