Page 2 of 2
Re: 1st render. Gamer tag / grenade
Posted: Thu Jun 17, 2010 12:07 am
by Cronicash
Another clan tag. Should have added some thickness to the skull.... oh well..
Sicked it up a bit....

Re: 1st render. Gamer tag / grenade
Posted: Thu Jun 17, 2010 8:52 am
by radiance
directlighting or pathtracing ?
Radiance
Re: 1st render. Gamer tag / grenade
Posted: Thu Jun 17, 2010 8:58 am
by Cronicash
radiance wrote:directlighting or pathtracing ?
Radiance
Direct lighting, too many fire flys with path tracing even using the 2kx2k res with 2x2 sampling...
Re: 1st render. Gamer tag / grenade
Posted: Sat Jun 19, 2010 1:36 am
by Cronicash
I see going just over a certain angle the vertex smoothing doesn't apply?
Texture looks quite interrupted around the center of the skull...