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Re: RIBS_stairs

Posted: Thu Apr 12, 2012 5:20 pm
by evo
thanks you all guys, i'm glad that you like it.
sdwhitton wrote:how do you get things to be out of focus in the foreground rather than in the distance? not managed that yet personally..
I don't really know if i really get what you mean...if you talk about the dof effect in some images it's produced bye the octane camera setting, in some other it's made in in Ps with the z-depth map extracted with the new deep channel kernel.

Re: RIBS_stairs

Posted: Thu Apr 12, 2012 5:39 pm
by sdwhitton
The ones where the immediate foreground is dof blurred..

What I find is if I play with the focus depth in Octane, then everything gets blurry...!

Were those ones done with lens blur in Ps or whatever..?

Re: RIBS_stairs

Posted: Thu Apr 12, 2012 5:41 pm
by sdwhitton
Or do I simply set my target where I want things to be in focus... thinking about it again

Re: RIBS_stairs

Posted: Thu Apr 12, 2012 6:11 pm
by thiago
The render is perfect and the design is amazing. Congratulations.

Re: RIBS_stairs

Posted: Thu Apr 12, 2012 10:17 pm
by Seekerfinder
The brush scale on the stairs seems to be too big.

Other than that, excellent composition. Excellent renders.

Seeker

Re: RIBS_stairs

Posted: Fri Apr 13, 2012 1:27 am
by evo
:oops: :oops: :oops: really this work make me mad!! i've forgot an image in the first post, by the way now i edited it. :D
I don't know if you recive any notification about that, so here it is.

Sorry :D :oops:


Image

Re: RIBS_stairs

Posted: Sat Apr 14, 2012 6:46 pm
by MEC4D
very nice design and atmosphere ! the first one is my favorite

Re: RIBS_stairs

Posted: Mon Apr 23, 2012 1:02 am
by evo
damn! i've miss the notification.
By the way, thank you mec. Your comment it's really appreciated.

Re: RIBS_stairs

Posted: Fri Apr 27, 2012 6:57 am
by justix
impressive work..very realistic

Re: RIBS_stairs

Posted: Wed May 09, 2012 1:12 am
by rafaxf
very nice!!!!! parameters?