I found myself using the octane standalone half the time, it is still much faster to setup materials than 3dmax
Still the 3dmaxplugin gives us all the things that are missing in standalone, apart from the faster loading times and animation..
the plugin has the light system implemented pretty nicely, turn it on and off, have preset objects like plane, cuve sphere..
moving objects also..
I've been wondering seems that Backburner can be used now, and I checked out this tutorial for backburner and iray
http://www.youtube.com/watch?v=wy22-JbM1WM
So it seems if you have two or more computers, that should mean that the memory can be combined into two or more computers or am I wrong.. So you can load 6 gb scenes on two computers running a 580gtx 3gb, because each scene is split into half and recombined
gabrielefx > noticed you mentioned backburner so if you can confirm that, this would mean the memory limitation can be surpassed by using backburner - it splits images into different sizes and than combines them into a single image .. if that works then that means the 3dmaplugin is vastly superior and can overcome much of the limitations that the standalone version has (it is more powerful, only the 3dmax system has it's usual old workflow that slows down the workflow, when compared to standalone octane)
Implementing the octane online material system could speed up the workflow on the octane3dmaxplugin we could import the materials and work on them, much quicker than setting up materials in 3dmax (the standalone has the best approach to materials, pick, select, change materials.. that's easy, max has, a create material, assign material, change material, add another node to add texture, it's at least 5 clicks more, but you can copy/paste everything and use max procedurals)