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Re: PLEASE help... Octane for 3dsmax NOT same quality... :-( **

Posted: Tue Apr 03, 2012 6:54 pm
by michaelkdaw
I have to admit I'm a bit confused.

To extend JimStar's example of using a door:
If I have my units (system and display) set to centimeters and model a door that is 200cm tall, will the octane plugin convert this to a model that is 200 meters tall, and thus generate unintended results? Or will it understand the units configuration in max and render the object as though it were 2 meters tall?

Re: PLEASE help... Octane for 3dsmax NOT same quality... :-( **

Posted: Tue Apr 03, 2012 7:47 pm
by Karba
Correct scene scale means, that size of a door should be about 2m, 200cm, 2000mm or so on, but not 200m, 20cm, or 200mm.
You can compare 2 pictures only if you have setup by the same way. The same materials, lights, camera position and other settings.
Path tracing can be used only for preview. For final render pmc is much better.

Re: PLEASE help... Octane for 3dsmax NOT same quality... :-( **

Posted: Tue Apr 03, 2012 8:43 pm
by charlesp2
Hello guys,

UPDATED: I was importing the kitchen scene at TINY resolution !!! When scaled correctly, DirectLight computes correctly. Here are the new results:

Image

And ... A scene of mine converted to DirectLight :

Image


.... DirectLight now working correctly! :D Yayy!! Sorry guys, for posting incorrectly scaled scenes before.

Re: PLEASE help... Octane for 3dsmax NOT same quality... :-( **

Posted: Tue Apr 03, 2012 10:05 pm
by gabrielefx
bigger is better....;)