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Re: Playing around
Posted: Wed May 26, 2010 1:13 pm
by AdA
Octane abuse
Re: Playing around
Posted: Wed May 26, 2010 1:31 pm
by radiance
how do you do that ?
Radiance
Re: Playing around
Posted: Wed May 26, 2010 1:40 pm
by AdA
hdr map on diffuse material, no other light ( black )
Seems it works only in RC3
Re: Playing around
Posted: Wed May 26, 2010 1:47 pm
by face
cloner

Re: Playing around
Posted: Wed May 26, 2010 2:00 pm
by face
Works also on 1.02 beta 2...
Re: Playing around
Posted: Wed May 26, 2010 2:49 pm
by radiance
Hey,
If you're reflectance is higher than 1.0, you do get an 'area light'.
although this is a very innefficient way of doing it. it will take a very long time to convert.
Radiance
Re: Playing around
Posted: Wed May 26, 2010 3:02 pm
by face
radiance wrote:Hey,
If you're reflectance is higher than 1.0, you do get an 'area light'.
although this is a very innefficient way of doing it. it will take a very long time to convert.
Radiance
All diffuse materials
Sorry for hijacking...
face
Re: Playing around
Posted: Fri May 28, 2010 5:31 am
by AdA
That's the limit of my GTX275, I think...
I reached the maximum number of textures.
I still have 400MB free so maybe I can do a trick to put the stained glass.
This extraordinary sketchup model belongs to Paul Russam
Re: Playing around
Posted: Fri May 28, 2010 7:13 am
by radiance
awesome render

i'd love to see large format render with a little bit more cooking time and some more cooler color

that would go in our gallery

(this one is too small)
Radiance
Re: Playing around
Posted: Fri May 28, 2010 2:14 pm
by AdA
I rather think there is a limit in octane number of textures ( materials)
I can't load any more texture (...maximum number of 32bpp textures...)
The last release is very stable, I couldn't make it crash. Nice job Radiance.