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Re: First picture
Posted: Fri Apr 23, 2010 11:32 pm
by Mazak
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Mazak
Re: First picture
Posted: Sat Apr 24, 2010 11:40 am
by radiance
very nice, much better
Radiance
Re: First picture
Posted: Sat Apr 24, 2010 1:42 pm
by buda
Heh, cool
and how her hair was real, 100% photo

Re: Materials question
Posted: Tue Oct 05, 2010 10:57 pm
by dfury0
Mazak, I am super impressed with the images you are getting and I have read through your tutorial on renderosity. The export trick using the scripts from poser works great.
So far everything seems to be working with diffuse materials. I am running into some material problems around the eyes and eye lashes and have tried all sorts of different material compositions (randomly, I don't know much of what I am doing). I am not a real octane expert and I know I am doing something wrong. I am using v4 with the free elite texture "Stephanie" off of daz3d. I am pretty new to all this so it is probably something obvious. If you had any advise that would be great. Thanks!
Trans Map Around Eyes May be a scale issue
Posted: Wed Oct 06, 2010 4:00 am
by p3taoctane
The eye lashes may be a scale issue. It might be that the transparency map on the eyelashes is too "detailed" for the geometry of the eyelash so Octane has trouble rendering the shadow correctly. I had a similar issue with transparency maps on the leaves of trees making square shadows on the ground. I was able to help it a little by scaling my tree.
I am not sure if thats possible here.... or if its the "best" way to solve the problem. But its worth a try.
Peter
Re: First picture
Posted: Wed Oct 06, 2010 6:13 am
by dfury0
Thanks p3taoctane! I scaled the model up 10x and the eye looks much better!
Re: First picture
Posted: Wed Oct 06, 2010 7:00 am
by Mazak
I always messed up wit Victoria eyes too. First what I did was set the opacity for eye surface to zero and start tweaking. But I was never happy with result. Always get black splotches too.
To scale the model is a nice trick

How did you do that? I think now you can teach me
Mazak
Re: First picture
Posted: Wed Oct 06, 2010 8:05 am
by dfury0
It worked best for me by doing the scale in poser. Select the whole body and do a global xyz scale to 1000%. I tried importing to blender as obj, scaling, then exporting a new obj and that worked too. That might work better for a whole scene, I'm not sure. And even 10x isn't that huge when it loads into octane. I still have a little bit of the mascara look (which I think is okay for her) but maybe scaling more will get rid of it completely? Of course, you have to get REALLY close to the eye to see it at all at 10x scale. Thanks again p3taoctane! You are a hero.
And I said I used diffuse materials before, but glossy using the bump map and spec map is WAAAAY better. I'm pretty new at this.
Re: First picture
Posted: Wed Oct 06, 2010 8:53 am
by Mazak
I agree you get with glossy mode much better result, but you need much tweaking.
Mazak
Re: First picture
Posted: Wed Oct 06, 2010 10:12 am
by Mazak
One more
Mazak