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Re: Classroom

Posted: Thu Jan 21, 2010 5:45 pm
by Chris
Will there be more then one smoothing options available in time? Because this Bool normal smoother is kind of picky ^^ I get lot of mesh errors with it.

Re: Classroom

Posted: Thu Jan 21, 2010 8:24 pm
by sam75
Chris wrote:Will there be more then one smoothing options available in time? Because this Bool normal smoother is kind of picky ^^ I get lot of mesh errors with it.
Since obj export smoothing groups the question is more why octane doesn't use smoothing groups as they are when imported ?

Re: Classroom

Posted: Thu Jan 21, 2010 8:31 pm
by radiance
hey,

octane has smooth per material.
it reads the smoothinggroup infos but applies them per material.

this is a constraint that will be fixed in the near future :)

Radiance

Re: Classroom

Posted: Tue Jan 26, 2010 6:59 pm
by salvation
hi
sorry to write the question in this topic but i saw on low poly-object with smooth on , some black edges.
this problem has also fryrender (when material has roughness 1-99)... but maxwell has no problem with that...

is it possible to remove this bug(?) or is this a common problem with pathtracing ??

Re: Classroom

Posted: Tue Jan 26, 2010 7:20 pm
by radiance
i'm not aware of a solution to this issue, it's standard behaviour...
it happens when you interpolate the normals during rendering (eg smoothing) and the angles are high.
you should just increase your polygons by using a subdivision algorithm in your host app.

Radiance

Re: Classroom

Posted: Tue Jan 26, 2010 9:05 pm
by salvation
hi
is that by each angle a problem or is there a mathematic rule that it only happed above a specific angle?
if i subdivide the mesh.. are the black edges than only so small that i can not see it?
sorry for my english :)

Re: Classroom

Posted: Tue Jun 22, 2010 6:03 pm
by sam75
30min with gtx470, I could get quite the same result with less rendering time but I was waiting for fireflies to get cleaned which didn't happen so I ve used hotpixels.

Image

Re: Classroom

Posted: Tue Jun 22, 2010 6:05 pm
by Florinmocanu
really nice result, very natural looking render. ;)

Re: Classroom

Posted: Wed Jun 23, 2010 1:55 pm
by madcoo
Looks great!
I love it, indeed it looks very realistic!

I suppose the kids are supposed NOT to be in the classroom anymore, but have you tried putting 1 or 2 books on the first (closest) table?
I'd quite like to see what kind of result you'd get.

Great work anyway!

Re: Classroom

Posted: Wed Jun 23, 2010 6:10 pm
by Ryoku
This render feels so nostalgic. Apart from the realism, it's a image with that type of lighting that hits a string of emotion. Nice one. =} I'd like to see with a sunset tone as well.