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Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu May 13, 2010 10:39 pm
by nick
im using maya2011x64
with the first version of the script the camera was working for me, except when it came to "render animation". using "render animation" the animation of the camera wouldnt update and i kept getting an error "file exists. overwrite".
now with the newer "2nd script" the camera is way off like the previous post says, and the animation will render frames up to 1 less than the end frame input, without the camera animation updating and still along with the file exists overwrite error.
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu May 13, 2010 11:15 pm
by vanlicht
bazuka wrote:yes u wont have right position of camera and target (aim)
Thanks for developing the plug in Bezuka.
I was wondering though, usually when animating camera, we don't necessarily use camera with aim most of the time, and also Camera with aim has the problem of flipping when camera travels over 90 degrees, that is, camera + aim won't be able to do the up-side-down camera angle, while we might actually need that in some circumstances.
Is there a way to get the information from regular camera, rather than just camera + aim?
Or say, a way to pass the camera informatino to a new camera + aim, while the new camera can have the exact translation and rotation value with the old camera (the camera which I already animated in this case).
Thanks,
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu May 13, 2010 11:42 pm
by bazuka
i notice that in maya 2011 also i get the msg dialog for overwriting the file, i didnt have any probl in 2009,
ill make some changes tomorrow and will see
10x for testing
p.s. i have forgot to add part for exporting anim cam

will fix that too
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Fri May 14, 2010 1:49 am
by Elvio
Hi bazuka!
I have my scene in Maya and when i hit render, octane´s open and appears the following message:
----- meshnode for rendering "shot07_octane_teste_v01.obj " not useable ----
What does it means??
Im using maya 2010 64x...
Regards.
Elvio Cavalcante
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Fri May 14, 2010 5:11 am
by bazuka
hm, try to hit again render, ill check with long names and numbers what is going on

Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Fri May 14, 2010 6:01 am
by bazuka
I will refresh info on the 1st page...
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sat May 15, 2010 8:16 am
by vanlicht
Both in Maya 2010 and 2011 (use different Maya2Octane scripts),
1. when I hit Render, it exports out single obj and mtl file, no ocs file being exported, no render is done.
2. When hitting Render Animation, only single obj and mtl file is exported, no ocs file being exported, and
the frame status (the second window that pops out when hitting Render Animation) is always 0%.
I check the task manager, one or two cores of the CPU (4 core, hyperthreading as 8) seems to be doing some job,
but there's no out come, the GPU is not doing anything in the background either (I check the EVGA precision, the GPU temperature remains the same).
I tried both a scene I am currently working on, and another scene file with relatively easy geometries and animation to do the test.
I also let Maya cook a while...say, 10 minutes...none of them seem to be able to do the job at the moment.
I was wondering, if anyone successfully rendered out something successfully yet...maybe I did something wrong?
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sat May 15, 2010 9:18 am
by bazuka
hm?
ill check 1x time,
im going to record video how to, so far i didnt have any probl...
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sat May 15, 2010 9:34 am
by vanlicht
Cool Bezuka, Video Howto would be much appreciated.
I use Maya 2010 and 2011 btw.
Cheers,
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sat May 15, 2010 9:36 am
by bazuka
i have 2009 and 2011 win xp 64, but ill try on win7 too,
i have just check and everything works great, but ill record video just in case...
p.s. try not to turn on GPU device!
just notice there is a small bug on GPU switch
script is up, let me know if u have any probl