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Re: Object meshs splitted in several parts ...

Posted: Tue May 11, 2010 10:44 pm
by teknofreek
Hi, as to the single mesh thing..
Yes, afaik, there is a problem with Carrara's obj export. I use Carrara 7.2pro and have the same thing happen a lot with complex "poser" content, not sure why yet, but it does. Without going into detail, there seems to be an issue with sub mesh /group referencing in the obj file. BTW if you use solely "in-carrara" primitives, it doesn't seem to happen ?? (very limited testing tho..)

As to multiple duplicate shaders, Carrara 7.2pro, not sure about C7 std or previous versions, has a feature under Edit - Remove unused masters - consolidate shaders.. which will assist in reducing the amount of shader duplication. Unfortunately due to the current limitation (imho) on obj out of C, its a bit of an issue..
:(

If you need to get the model into Octane and its poser based, try Daz Studio, I use DS3 advanced, not sure if the std free version has obj exp, but certainly apart from quite material complex models it does a good job in faithfully referencing the materials in the mtl file and collating the maps etc for obj..
nfortunately as to my knowledge there is no consolidate material/shader feature in DS..
Hope this helps.
:)
TF

Re: Object meshs splitted in several parts ...

Posted: Wed May 12, 2010 2:30 am
by Tugpsx
Look again :)
These are the settings I use in Daz Studio.
Image

And got this

http://refractivesoftware.com/forum/vie ... f=5&t=1536

Image