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Re: Lightning questions
Posted: Mon Mar 12, 2012 10:51 pm
by stinger
I think it's not only the shadow's blue color, if you see on the left side, the illuminated parts of the horizontal plane are also a very bright blue and they should be as white as the vertical ones. As a result of this, the horizontal and vertical shadows get different blue tones, seeing them with a higher contrast between them. The question would be why are not all planes tinted with the same ambient blue color?
Re: Lightning questions
Posted: Mon Mar 12, 2012 10:56 pm
by t_3
stinger wrote:I think it's not only the shadow's blue color, if you see on the left side, the illuminated parts of the horizontal plane are also a very bright blue and they should be as white as the vertical ones. As a result of this, the horizontal and vertical shadows get different blue tones, seeing them with a higher contrast between them. The question would be why are not all planes tinted with the same ambient blue color?
i don't see the problem. this looks like natural lighting, apart from the blueish tone. but without texturing, what do you expect? you clearly need to give the elements in this scene some material attributes, or is this meant to stay white

Re: Lightning questions
Posted: Mon Mar 12, 2012 11:25 pm
by stinger
These effects can be seen even textures applied. Yes, everything is white, the floor has a little reflection but it also is white
I'm just exploring all the posibilities of octane's low render settings, fast and enough quality for me

Thank you all for reflecting on my question! maybe this can be solved in the future...

Re: Lightning questions
Posted: Mon Jun 11, 2012 4:35 pm
by octanetry
hello
my first question on the forum was identical to this one.
at first I thought to have solved the problem
but it is not.
the light from the window colors even the walls white.
is possibilie changing light of day??
the only solution for me is to use the enviroment textures and artificial light but the shadows are too soft and not as beautiful as the daylight