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Re: what's next ? An image or animation competition ?
Posted: Sat May 01, 2010 8:57 pm
by mlody47
,..,
Re: what's next ? An image or animation competition ?
Posted: Sat May 01, 2010 9:00 pm
by mlody47
....
Re: what's next ? An image or animation competition ?
Posted: Sat May 01, 2010 10:41 pm
by Proupin
.
Re: what's next ? An image or animation competition ?
Posted: Sat May 01, 2010 11:11 pm
by radiance
btw, on topic,
what would be best for the next competition:
- a general / all themes / open competition for single images only
- a general / all themes / open competition for animations only
- a general / all themes / open competition for single images and animations
or
- a specific theme / open competition for single images only
- a specific theme / open competition for animations only
- a specific theme / open competition for single images and animations
?
Radiance
Re: what's next ? An image or animation competition ?
Posted: Sat May 01, 2010 11:25 pm
by Proupin
I'd go for a themed single image
Re: what's next ? An image or animation competition ?
Posted: Sat May 01, 2010 11:28 pm
by [gk]
- a general / all themes / open competition for animations only
with out blinking the eyes, most creative and challenging of them all.
so that is my vote.
Re: what's next ? An image or animation competition ?
Posted: Sun May 02, 2010 2:30 am
by mlody47
[gk] wrote:- a general / all themes / open competition for animations only
with out blinking the eyes, most creative and challenging of them all.
so that is my vote.
Your vote doesnt count
No im joking
general / all themes / open for anim. great
im with this
Re: what's next ? An image or animation competition ?
Posted: Sun May 02, 2010 5:37 am
by Krisonrik
I vote for specific theme and single image. I feel animation is a bit early for Octane. It requires a lot of time for something like gk's work. I would make more sense when it's not a challege to actually make the animation work in Octane... hopefully what I'm talking about make sense. I mean it should be more focused on the result, the creativity than hard labor right?
Re: what's next ? An image or animation competition ?
Posted: Sun May 02, 2010 8:30 am
by Ulfar
First of I want to say:
1. Whatever kind of challange you prefer, the best way to give to competition a bit of professional - use your own models and scenes not downloaded or bought, some people here trying to do the best job they can, they waste a lot of time and what? Some users prefer, to make it in the shortest route that is possible, but it's not really funny.
2. If you done some nice render with tour scene, show to judgs the wires of meshes and scene screenshots, this is the best way to be sure, that nobody cheats on it.
3.These rules of procedures you have obeyed so far are bizarre, the competiton should be creative not only cool.
Re: what's next ? An image or animation competition ?
Posted: Sun May 02, 2010 10:35 am
by ROUBAL
1. Whatever kind of challange you prefer, the best way to give to competition a bit of professional - use your own models and scenes not downloaded or bought, some people here trying to do the best job they can, they waste a lot of time and what? Some users prefer, to make it in the shortest route that is possible, but it's not really funny.
I totally agree with that. For my own, as I want to show on my website only works made 100% by me, I build everything myself and never use bought or free models from other artists. My only exception is for some images used in background, and even for that purposes, there is always an important edition work on these images, and they are never displayed in their original form. It has been a difficult choice for me : going fast and focusing on the lighting and rendering of a pre-made object, or building new things from scratch. The second method is my preferred one, even if it was not supposed to be a modelling challenge, because I hate showing things that not fully belongs to me. It's my own philosophy.
Working in production for a client, with a short deadline is not the same as participationg to an artistic challenge, and so I agree that rules should be more constraining, even if the main purpose is to show the performances of the rendering engine. I could say over all if the goal is to show the performances of the renderer, because when using camera mapped images, lights and shadows are often already contained for at least a part in the mapped photographic textures, and so it is more difficult to see if the amazing result is due to the renderer or to the original shots used as mapped textures... At the extreme, one can map a photo on a plane and render this plane in Octane. He will not really infringe the current competition rules, but this kind of "scene" would look identical rendered in any render engine. So, I think that avoiding camera mapping would benefit to both artists and Octane.
Just my opinion.