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Re: Bathroom (texture environment)

Posted: Tue Jan 31, 2012 10:39 am
by adiarc
"Said,

you should try rendering 2x-4x the final size with less maxsamples and then scale down.

The result is quicker and better.

Karol"


What does scaling down mean, simply reducing the size e.g. in Gimp? I tried this on a noisy render but it doesn't make any difference... What's the trick here? :?

Re: Bathroom (texture environment)

Posted: Tue Jan 31, 2012 1:02 pm
by said
Hello adiarc,

this is a quick tutorial how to reduce the noise in your image :)

http://www.refractivesoftware.com/forum ... f=21&t=878


i hope it will help you ;)


greeting
said

Re: Bathroom (texture environment)

Posted: Tue Jan 31, 2012 1:05 pm
by KaroBastardKiter
correct

if you want to render a picture 1200x768 then render 3600x2304 with, say, 1000-1500 samples and then scale it down to 1200x768 in gimp. You'll see the noise clears off and the image is much much sharper

Re: Bathroom (texture environment)

Posted: Tue Jan 31, 2012 3:06 pm
by adiarc
Thanks said and KaroBastardKiter, I will check it out. :)