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Re: Architecture viz - old house style
Posted: Wed Apr 21, 2010 8:55 pm
by StompinTom
andrian wrote:Hi. I wanted to show you my latest WIP of a house we are making right now.
Render times was 7 minutes at 3000x2000 pathtrace.
first test.jpg
test cam2.jpg
Fuck. Off.
7 minutes?! So if a client asks for this and that to be changed as we speak on the phone, send-it-over-now-thanks-so-I-can-see and print it off right away, I don't have to make up excuses about rendertime and delays? Wow.
What are your machine specs?
Re: Architecture viz - old house style
Posted: Wed Apr 21, 2010 8:57 pm
by andrian
Read below, it's on my signature

And yes Octane its a WOW render engine..

Re: Architecture viz - old house style
Posted: Tue May 04, 2010 9:44 pm
by IMPICHMENT
Very nice render! Good job.

Re: Architecture viz - old house style
Posted: Tue May 04, 2010 10:54 pm
by radiance
StompinTom wrote:andrian wrote:Hi. I wanted to show you my latest WIP of a house we are making right now.
Render times was 7 minutes at 3000x2000 pathtrace.
first test.jpg
test cam2.jpg
Fuck. Off.
7 minutes?! So if a client asks for this and that to be changed as we speak on the phone, send-it-over-now-thanks-so-I-can-see and print it off right away, I don't have to make up excuses about rendertime and delays? Wow.
What are your machine specs?
all exteriors render in a few minutes clean in octane currently. (if you have a decent GPU like a medium range GTX260 or better)
interiors is more difficult, requires MLT and ultimately bidir path tracing.
however, with plain brute force pathtracing octane is the same or slightly faster than a MLT/Bidir complex/heavily matured engine, which gives good promise for the future, as we're working on those features asap.
Radiance
Re: Architecture viz - old house style
Posted: Wed May 05, 2010 12:32 am
by pixym
radiance wrote:all exteriors render in a few minutes clean in octane currently. (if you have a decent GPU like a medium range GTX260 or better)
interiors is more difficult, requires MLT and ultimately bidir path tracing.
however, with plain brute force pathtracing octane is the same or slightly faster than a MLT/Bidir complex/heavily matured engine, which gives good promise for the future, as we're working on those features asap.
Radiance
Sorry Rad. but I don't understand what is about MLT vs brute form Path tracing
Is that means MLT can be slower than PT in interior?
Could you please explain more?
Re: Architecture viz - old house style
Posted: Wed May 05, 2010 8:58 am
by radiance
pixym wrote:radiance wrote:all exteriors render in a few minutes clean in octane currently. (if you have a decent GPU like a medium range GTX260 or better)
interiors is more difficult, requires MLT and ultimately bidir path tracing.
however, with plain brute force pathtracing octane is the same or slightly faster than a MLT/Bidir complex/heavily matured engine, which gives good promise for the future, as we're working on those features asap.
Radiance
Sorry Rad. but I don't understand what is about MLT vs brute form Path tracing
Is that means MLT can be slower than PT in interior?
Could you please explain more?
No, MLT will be much more efficient than path tracing for interiors.
The noise will dissapear quicker and you won't have fireflies/ hot pixels.
Radiance.
Re: Architecture viz - old house style
Posted: Wed May 05, 2010 10:53 am
by pixym
Thanks for the fast reply Rad.
Re: Architecture viz - old house style
Posted: Thu May 06, 2010 9:48 am
by Chris
So, Octane will have bidirectional pathtracing also?
Cheers.
Chris
Re: Architecture viz - old house style
Posted: Sun May 09, 2010 12:01 pm
by andrian
Hi all, remember the old house? This is what my client finally approve .. totally screwing the house..

There is still a lot to work be done in architectural perspective, modeling, texturing, etc.. I'm posting the progress so far. More is coming...
Any question and C&C is welcome as usual ..
Re: Architecture viz - old house style
Posted: Sun May 09, 2010 7:57 pm
by radiance
wonderfull

i'd love to see a whole series of that house from different camera positions/angles
Radiance