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Re: murcielago animation

Posted: Sun Apr 18, 2010 9:20 am
by gristle
Should have Anthrax Bring the Noise playing with that!

Seriously, good step forward. Watching with interest!

Re: murcielago animation

Posted: Sun Apr 18, 2010 9:38 am
by vanlicht
Radiance,
That looks pretty awesome.
One step forward to render animation frames.

For motion blur test, I am curious if that will be an in-camera effect
which simulates the response through adjusting f-stop /aperture, etc.?
I think I mentioned this question before. Would be very interested
if you could also try a long exposure effect video if possible, if you have time
of course...a simple white cube dashing by would suffice the experiment.

Re: murcielago animation

Posted: Sun Apr 18, 2010 9:46 am
by Kitsune
radiance wrote:This was an overnight animation test.
The animation looks really good, especially considering how fast it was rendered. This proves that creating 720p animation is feasible with just one PC computer - big render farms are not required anymore.

The scene is static, but the camera moves. I guess you use some tricks not yet released for the public, as I have no clue how I could duplicate your feat myself. :)

Re: murcielago animation

Posted: Sun Apr 18, 2010 9:55 am
by pedrofelipe
But Radiance, why you have so much noise? is it a compression issue?

Re: murcielago animation

Posted: Sun Apr 18, 2010 10:06 am
by radiance
pedrofelipe wrote:But Radiance, why you have so much noise? is it a compression issue?
it's only 30 seconds per frame, 1600 frames total.

Radiance

Re: murcielago animation

Posted: Sun Apr 18, 2010 10:07 am
by radiance
you'll all see how i made this quick and easy when 2.1 is released.

Radiance

Re: murcielago animation

Posted: Sun Apr 18, 2010 10:09 am
by understand
super excited!

Re: murcielago animation

Posted: Sun Apr 18, 2010 11:25 am
by [gk]
Kitsune wrote:
radiance wrote:This was an overnight animation test.
The scene is static, but the camera moves. I guess you use some tricks not yet released for the public, as I have no clue how I could duplicate your feat myself. :)
Hi, you can do this since beta 2 easily provided you have an option to save ( licenced customer )
However it requires a tedious manual procedure, but you can port your camera to octane easily.

Re: murcielago animation

Posted: Sun Apr 18, 2010 11:46 am
by radiance
[gk] wrote:
Kitsune wrote:
radiance wrote:This was an overnight animation test.
The scene is static, but the camera moves. I guess you use some tricks not yet released for the public, as I have no clue how I could duplicate your feat myself. :)
Hi, you can do this since beta 2 easily provided you have an option to save ( licenced customer )
However it requires a tedious manual procedure, but you can port your camera to octane easily.
all this is a feature of 2.1 which is coming this week.

Radiance

Re: murcielago animation

Posted: Sun Apr 18, 2010 1:44 pm
by James
Will we have a focal depth parameter to work with so that we can animate the focus?