Page 2 of 2

Re: made with Octane for Max

Posted: Mon Jan 02, 2012 4:49 pm
by gabrielefx
HHbomb wrote:hello gabrielefx,
nice images ! can you tell me more precisely your config : how do you have your 4 gtx ? in an external box ? what is your alim power ? noise ? heat ?
Thanks.
here I posted my config:
http://www.refractivesoftware.com/forum ... 182#p70182

Re: made with Octane for Max

Posted: Mon Jan 02, 2012 5:42 pm
by niuq.cam
Fantastic shooting !
Bravo.

Re: made with Octane for Max

Posted: Mon Jan 02, 2012 6:17 pm
by HHbomb
"You are not authorised to read this forum." :-(

Re: made with Octane for Max

Posted: Mon Jan 02, 2012 6:57 pm
by HHbomb
thanks gabrielefx. really cool

Re: made with Octane for Max

Posted: Mon Jan 02, 2012 10:10 pm
by KaroBastardKiter
We are going to try to post a new version of the 3ds max plugin product tomorrow which fixes the slow rendering / noise problem and should give identical speed and quality between 3ds max and standalone.

Radiance
Nice! I can definitely say I am enjoying Xmas holidays much more than you (...and gabrielefx) :lol:

will you send out an email when the fix is ready?

Thanks!

Re: made with Octane for Max

Posted: Tue Jan 03, 2012 2:21 am
by tonycho
Very2 Good Rendering Gabriele :D

Re: made with Octane for Max

Posted: Tue Jan 03, 2012 3:32 pm
by ribrahomedesign
top , top , top
fantastic shots , congratulations
Rico

Re: made with Octane for Max

Posted: Wed Jan 04, 2012 9:01 pm
by radiance
Could you render a small animation overnight in 720p of your scene with octanerender for 3ds max ?
Maybe say 300 or 500 frames or so with directlighting, and 2 bounce diffuse GI...

Radiance

Re: made with Octane for Max

Posted: Thu Jan 05, 2012 1:51 pm
by gabrielefx
radiance wrote:Could you render a small animation overnight in 720p of your scene with octanerender for 3ds max ?
Maybe say 300 or 500 frames or so with directlighting, and 2 bounce diffuse GI...

Radiance
yes, I can do it.
Yesterday I did a little test (70 frames) animating the Octane camera. All frames were affected by a slight jittering.
Probably this happened because I merged my cm. scene into a new one in mm to avoid the noise. Then I raised the decimal digits from 3 to 5 to tune well some materials.
I will try to render the scene with the 2.56b release.
Thank you for the new release.