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Re: Animation/test - Corvette dark style
Posted: Sat Apr 17, 2010 5:41 pm
by radiance
Curious guy wrote:wow.
Is octane currently suporting animation? Or you just have to do some hack?
Because Im really interested in buying octane if its possible to do animations (either the hacky way or not).
the 2.1 update released early next week will.
Radiance
Re: Animation/test - Corvette dark style
Posted: Sat Apr 17, 2010 5:47 pm
by Curious guy
radiance wrote:
the 2.1 update released early next week will.
Radiance
That was fast, thanks.
Re: Animation/test - Corvette dark style
Posted: Sat Apr 17, 2010 5:57 pm
by [gk]
I second buda's comments more or less
Re: Animation/test - Corvette dark style
Posted: Sat Apr 17, 2010 10:35 pm
by Fueye
I don't agree.
I describe it as "Dark Style" and mean something like "Film Noir", or "Sin City" Style, not 100% Photoreal Product Rendering
Re: Animation/test - Corvette dark style
Posted: Sat Apr 17, 2010 10:53 pm
by [gk]
it's all good, you don't need to explain that - we can see it.
I just think the wabble/wave last too long. The green floor colour wise offs from a neutral 3 colour base palette ( distracts my eye atleast )
Specular too hard.
I think its fine, but there is room for some improvements. Just like with mostly anyone's work, including my own.
Re: Animation/test - Corvette dark style
Posted: Sun Apr 18, 2010 2:54 am
by mlody47
yeee there's ALWAYS something to improve
Re: Animation/test - Corvette dark style
Posted: Sun Apr 18, 2010 9:55 am
by Kitsune
radiance wrote:the 2.1 update released early next week will.
High quality rendering would benefit from MLT. I guess that beta 2.2 with MLT comes quite fast after 2.1 is released?
Re: Animation/test - Corvette dark style
Posted: Sun Apr 18, 2010 1:20 pm
by Fueye
I like the hard Specs (in this case only).
I found this :
Re: Animation/test - Corvette dark style
Posted: Sun Apr 18, 2010 1:34 pm
by Fueye
but, maybe i try it again with the new beta 2.1
