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Re: Sin Rays - Apocalypse Competition 2011
Posted: Mon Dec 19, 2011 10:57 am
by matej
Yes, weight painting... a pain the ass if you have complex geometry (as I'm finding out just now

).
The last render is nicely insane
(the axe blade/blood bumpmap seems to be inverted?)
Re: Sin Rays - Apocalypse Competition 2011
Posted: Mon Dec 19, 2011 11:00 am
by kubo
thanks guys, and yes the bump map is inverted, I keep forgeting in Octane bump maps are black on top white bottom, lol
Re: Sin Rays - Apocalypse Competition 2011
Posted: Mon Dec 19, 2011 7:26 pm
by kubo
I was tired of the previous hair, plenty of problems and didn't look quite right. Originally the model was first done in sculptris, then retopo in max, since I switched over to blender I exported it to obj and in blender I tweaked many things and rigged it, but the hair was a pain, so yesterday tired of it, I watched some tutorials about hair and particles in blender and re-did it from strach, this is the first test, I like it better, I still have to do some things to it, but now is much easier to work with and looks better.
Also some other minor tweaks.
Hope you like "her"
Re: Sin Rays - Apocalypse Competition 2011
Posted: Tue Dec 20, 2011 1:36 am
by kubo
don't know why only she had to get new hair ;P
So I went back to add some blender hair to my other guy, and here is the result, is cooking right now, I'm guessing too many hairs with transparencey have a serious impact on the Ms/sec ratio, so I'll post a more solved render tomorrow, It's great fun playing with your "dolls"

edit: now there is less noise
Re: Sin Rays - Apocalypse Competition 2011
Posted: Tue Dec 20, 2011 1:27 pm
by kubo
while we wait

Re: Sin Rays - Apocalypse Competition 2011
Posted: Wed Dec 21, 2011 9:56 am
by kubo
and a little update on the scene, some geometry mistakes around, and too much noise for the time being, but I'm sure that'll be solved

Re: Sin Rays - Apocalypse Competition 2011
Posted: Wed Dec 21, 2011 10:39 am
by matej
The question now is; will Bono pull out a shotgun and send her back to the pits of hell or ask her out for a drink?

Re: Sin Rays - Apocalypse Competition 2011
Posted: Wed Dec 21, 2011 12:52 pm
by kubo
lol, I rather think he's checking out her butt, so..... it could go either way

Re: Sin Rays - Apocalypse Competition 2011
Posted: Wed Dec 21, 2011 3:21 pm
by p3taoctane
I love this scene Kubo. Even though I am a big fan of the wrath rays and think you have mastered them as well as anyone could in Octane... I think because they are not natural looking they detract from the rest of your well crafted scene. The edges just look too dominant. It is also not clear they are lighting the resulting scene as well as they normally would.
Anyway I still think its an awesome scene : >) Keep crankn on it mate
Re: Sin Rays - Apocalypse Competition 2011
Posted: Wed Dec 21, 2011 6:29 pm
by kubo
thanks a lot p3taoctane, I think the borders show too much cause the geometry needs subdivision, right now is a hexagon, so when you see the sides at certain angles they look weird, I'll try to turn on the subs later and do some tests, I've had to turn them off for this test so they would fit in my vram. Also they might be too opaque. Thanks for the support and kind words mate.