Launching of OctaneRender™ for Maya®

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Launching of OctaneRender™ for Maya®

Postby abreukers » Wed Jul 04, 2012 2:46 am

abreukers Wed Jul 04, 2012 2:46 am
Announcing the launch of OctaneRender™ for Maya®

We are very pleased announce the availability of our new plugin product called 'OctaneRender™ for Autodesk® Maya®'.

OctaneRender™ is currently recognized by many industry professionals and 3d graphic visualization artists as the most advanced and fastest GPU based physically based render engine with an advanced and flexible node-based workflow and user-interface. However, due to current exporter scripts communicating with the OctaneRender® application via file export, many artists lacked closely integrated options and fast IO, limiting functionality and workflow features required for fast and efficient geometry transfer and animation rendering,

Now, with our new plugin products, you can have the most advanced, fastest physically based render engine on the market tightly integrated into your 3d modeling and animation software, for a fast workflow and rendering pipeline suitable for interactive editing and fast final animation rendering output by using Maya®'s environment for scene setup, fine-tuning and animating all parameters for objects, materials, lights, media, etc... all from inside Maya®.

This new plugin product is the second of a new series of fully integrated plugin solutions, embedding the OctaneRender™ GPU-based rendering engine directly into Autodesk® Maya®.

Below are some example materials and information regarding compatibility, licensing/pricing, features.


mayasplash.png

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FAQ

→ When will the plugin product be released ?
5 July 2012

→ How much will it cost ?
A license for the plugin product alone will cost 99 € while in the initial open beta phase, and 199 € when the final versions of the plugin and both OctaneRender™ are released.

→ Does it require an existing OctaneRender™ license ?
Yes, The plugin will require the user to have a valid OctaneRender™ Standalone version installed and activated.

→ I don't have an OctaneRender™ license yet, can I buy both the plugin and the engine together as a cheaper bundle ?
Yes, You will be able to purchase both the plugin and the engine/standalone licenses as one bundle during the beta phase for 174 €, instead of 198 €. (Final v1.x versions: 349 €)

→ Will there be a demo version to test the plugin before purchasing a license?
A limited feature demo version will not be available at the time of its release and we will only be able to provide a video detailing the features and capabilities of this plugin. It may also take a several weeks after the commercial plugin product is launched before the detailed demonstration video can be made available. In anticipation, we will provide specifications, and the opportunity to ask questions about the plugin through our community
forums and via e-mail.



COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for Maya®, you need to also have an activated OctaneRender™ Standalone version activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya® Plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine.



SYSTEM REQUIREMENTS

→ What version of OctaneRender™ does the plugin work with ?
The plugin will only work with specific, latest versions of OctaneRender™, as of v1.0 beta 2.58 and up.

→ What versions of Maya® does the plugin work with ?
At launch, the plugin will work with Maya® 2011, 2012 and 2013 on both 32bit and x64 Windows systems.

→ Are there any differences in performance, GPU support or drivers between the engine when used from Maya®?
All of the plugin's engine features, performance, GPU compatibility and ability to use multiple GPUs are identical.

→ What about other animation packages ?
We will be announcing many additional plugin products for other 3D modeling and animation packages during the next months, as a result of it's SDK licensing program. These plugins will resemble the OctaneRender™ for 3ds max® version in terms of functionality, features and pricing.



FEATURES

- Full binary library integration of OctaneRender™ into Maya®, useable both as an internal Maya® render engine and interactive render engine.
- No File or Pipe-based IO between Maya® and the engine is used, as the engine works directly in the Maya® process and memory space, with direct memory access.
- Full integration of all OctaneRender™ nodes as materials, lights (area lights & daylight system), textures (spectra, 2d/3d image & procedural), media (for absorption and sub-surface scattering / volumetric materials) and more.
- Integration of OctaneRender™ nodes into Maya® 2012+ nodegraph editor system for complex material and texture mixing & setup.
- Automatic scene material translation from existing Maya® materials, with other popular 3rd party engine material systems added during the first weeks of the beta program, based on customer feedback and demand.
- All OctaneRender™ nodes, parameters and features are configurable from Maya®.
- Identical engine functionality and render performance just like our current OctaneRender™ Standalone engine.
- Batch render fully animated scenes using Maya®'s render engine workflow, optionally using any Maya® compatible network render queue software.



HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.



NOTES: Autodesk® and Maya® are registered trademarks of Autodesk Inc.
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Re: NEW: Launching of OctaneRender™ for Maya®

Postby danstriker » Wed Jul 04, 2012 10:01 pm

danstriker Wed Jul 04, 2012 10:01 pm
nice TOY!!
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Re: NEW: Launching of OctaneRender™ for Maya®

Postby jmfowler » Wed Jul 04, 2012 10:21 pm

jmfowler Wed Jul 04, 2012 10:21 pm
Thats great news! BUT why has Maya 2010 not been supported?
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Re: NEW: Launching of OctaneRender™ for Maya®

Postby abreukers » Thu Jul 05, 2012 12:07 am

abreukers Thu Jul 05, 2012 12:07 am
jmfowler wrote:Thats great news! BUT why has Maya 2010 not been supported?


The plugin was designed to be compatible to at least three version successions of Maya including its current latest version, which is 2013 ;)
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Re: NEW: Launching of OctaneRender™ for Maya®

Postby sand » Thu Jul 05, 2012 3:38 am

sand Thu Jul 05, 2012 3:38 am
need more information before decide whether to PURCHASE LICENSES.

- some screen capture
- is it have a built in ready-to-use material library in this beta since it is missing in the 3Ds plug-in (very important)
- it will be most helpful if there are some video as 3ds max plugin demo to show off the workflow, UI, step by step, functionality of maya plugin http://www.refractivesoftware.com/forum/viewtopic.php?f=7&t=9692 . A video is better than a thousands word.

thks.
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Re: NEW: Launching of OctaneRender™ for Maya®

Postby RickToxik » Thu Jul 05, 2012 4:27 am

RickToxik Thu Jul 05, 2012 4:27 am
You must be kidding me.
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Re: NEW: Launching of OctaneRender™ for Maya®

Postby j7th » Thu Jul 05, 2012 4:29 am

j7th Thu Jul 05, 2012 4:29 am
Cool, but how about linux version?
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Re: NEW: Launching of OctaneRender™ for Maya®

Postby jboris » Thu Jul 05, 2012 4:35 am

jboris Thu Jul 05, 2012 4:35 am
Seriously, why are we supposed to pay for software sight-unseen?
Given the touch-and-go usability of this tech... and given its VERY slow development, I feel this is inappropriate.
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Re: NEW: Launching of OctaneRender™ for Maya®

Postby abreukers » Thu Jul 05, 2012 4:38 am

abreukers Thu Jul 05, 2012 4:38 am
sand wrote:need more information before decide whether to PURCHASE LICENSES.

- some screen capture
- is it have a built in ready-to-use material library in this beta since it is missing in the 3Ds plug-in (very important)
- it will be most helpful if there are some video as 3ds max plugin demo to show off the workflow, UI, step by step, functionality of maya plugin http://www.refractivesoftware.com/forum/viewtopic.php?f=7&t=9692 . A video is better than a thousands word.

thks.


hi sand, thanks for the constructive feed back! yes, we'll put this up too plus machine specs used... etc. stay tuned!
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Re: NEW: Launching of OctaneRender™ for Maya®

Postby EdgeSuizo » Thu Jul 05, 2012 5:02 am

EdgeSuizo Thu Jul 05, 2012 5:02 am
Im having problems with the plugin when i introduce the ID an pass:

// Error: Error activate Octane plugin: Invalid OctaneLive account or wrong account / password combination.

I tried with all the Octane live id i have and still doesnt work D:
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