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by radiance » Sat Mar 27, 2010 12:56 am
radiance
Sat Mar 27, 2010 12:56 am
it could be a sampling distance issue.
I'll check it out tomorrow, time to sleep now
Radiance
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by nuverian » Sat Mar 27, 2010 2:37 am
nuverian
Sat Mar 27, 2010 2:37 am
So will there be direct lighting in beta 2? I though it will be there somehow
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by pixym » Sat Mar 27, 2010 2:55 am
pixym
Sat Mar 27, 2010 2:55 am
nuverian wrote:So will there be direct lighting in beta 2? I though it will be there somehow
Have a look at this thread:
viewtopic.php?p=8455#p8455
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by enricocerica » Sat Mar 27, 2010 7:20 am
enricocerica
Sat Mar 27, 2010 7:20 am
radiance wrote:enricocerica wrote:Thanks guys for comments,
n1k:I used the opacity slided to get some transparency
javadevil:yes I noticed that issue, I activated the smooth but it does not solved the problem.
is your bump map resolution large enough ?
what's the image size ?
Radiance
It's a 400x400 map but it should be tiled about 4x
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by buda » Sat Mar 27, 2010 8:53 am
buda
Sat Mar 27, 2010 8:53 am
cuda
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by Sam » Sat Mar 27, 2010 9:37 am
Sam
Sat Mar 27, 2010 9:37 am
Sam`s image got the same problem: viewtopic.php?f=5&t=863
Are textures filtered in some way in Octane?
Nice image between, looks very realistic
Like I said in the other topic, its because Im very close to the map, and its low-res
But its true that the pixels are square, and not very filtered
Holy moly !
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by pedrojafet » Sun Mar 28, 2010 3:03 am
pedrojafet
Sun Mar 28, 2010 3:03 am
Amazing job... A real shot.
Cheers
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by bluescorpion » Sun Mar 28, 2010 3:04 am
bluescorpion
Sun Mar 28, 2010 3:04 am
Do I see noise on the water?
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