seujose wrote:Hello, everyone. Render to texture is available in this plugin?
No, baking/rendering to textures currently not supported.
Octane is a physically based/unbiased engine.
Baking to textures (eg lightmapping) only involves baking diffuse onto a UV map texture.
Octane and any other unbiased renderer are not designed for this purpose so you should investigate a good lightmapper software instead, or use the internal max one. it makes no difference in quality between max/octane as it's just diffuse reflection that's baked (non-directional)
Octane's philosophy is to render unbiased frames with no precomputed or baked items fast, so the artist does'nt need to waste time on baking and such things prior to rendering to save precious time
Unbiased engines in animation pipelines work differently and can make the life of the artist a lot easier if used correctly.
many new smaller and medium sided animation companies are starting to use unbiased engines for animations and are developing new workflows, which make the artist's time 3-4x less to get the same or even better looking result.
Octane then adds to this as it makes unbiased animation rendering possible by using the speed of a GPU instead