Update for unofficial plugin soon (well, at least I hope)

Forums: Update for unofficial plugin soon (well, at least I hope)
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: Update for unofficial plugin soon (well, at least I hope)

Postby matej » Mon Aug 22, 2011 11:15 am

matej Mon Aug 22, 2011 11:15 am
steveps3 wrote:What I need now is some way of stopping Octane from using so much memory whilst voxelising. I quite often have to start using swap space after my 8GB of ram runs out.


The exporter can't do anything about that. The voxelization will eat less ram only if you reduce your polycount. Instancing will help in this, on the scenes where instancing can be applied.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Re: Update for unofficial plugin soon (well, at least I hope)

Postby steveps3 » Mon Aug 22, 2011 4:46 pm

steveps3 Mon Aug 22, 2011 4:46 pm
Oh yeah, I appreciate that. It was just a throwaway comment. I think that it is nearly time to upgrade my PC. My old Q6600 is starting to show its age a bit. So this would be an ideal time to upgrade to 16GB ram.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
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Re: Update for unofficial plugin soon (well, at least I hope)

Postby franbec » Wed Aug 24, 2011 10:24 pm

franbec Wed Aug 24, 2011 10:24 pm
Great to see you again here, in You we trust. Thanks for excellent plugin.
Win 7 x64 | Gainward Gtx560ti 2gb | CoreI5 2500k 16GB |Blender 2.49|Sketchup|
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Re: Update for unofficial plugin soon (well, at least I hope)

Postby DcVertice » Tue Aug 30, 2011 11:16 am

DcVertice Tue Aug 30, 2011 11:16 am
The exporter crash in my last scene. I don't know the reason. :(
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Re: Update for unofficial plugin soon (well, at least I hope)

Postby SamCameron » Tue Aug 30, 2011 10:01 pm

SamCameron Tue Aug 30, 2011 10:01 pm
WOOHOO!! The KING is back ;)
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Re: Update for unofficial plugin soon (well, at least I hope)

Postby convergen » Wed Sep 07, 2011 12:06 am

convergen Wed Sep 07, 2011 12:06 am
Any word on updating it to work with the new 2.52 octane? i have a problem that if i am updating the OCS file, it fails on rewriting the materials i believe?
Convergen | Adelaide Australia
Windows 7 x64 | GTX 580 1.5GB | 12GB DDR3 | Core i7 920 @ 3.6ghz
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Re: Update for unofficial plugin soon (well, at least I hope)

Postby matej » Fri Sep 30, 2011 4:35 pm

matej Fri Sep 30, 2011 4:35 pm
Lionel, dunno if you are still around, but here's one issue:

The current exporter (I'm using v1.09) does not export armatures - ie. all the bone transforms are cleared during export, so you end up with a re-setted armature.

EDIT
correction; the bone pose gets exported if the bone is keyed for the frame.
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Re: Update for unofficial plugin soon (well, at least I hope)

Postby yoyoz » Sat Oct 29, 2011 4:44 pm

yoyoz Sat Oct 29, 2011 4:44 pm
Sorry I've been away for a while and couldn't do much during my latest holidays...

Matej, are you still having the problem? I'm totally unfamiliar with this stuff (pfff, I'm so dumb sometimes :-))
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Re: Update for unofficial plugin soon (well, at least I hope)

Postby matej » Sat Oct 29, 2011 7:36 pm

matej Sat Oct 29, 2011 7:36 pm
yoyoz wrote:Matej, are you still having the problem? I'm totally unfamiliar with this stuff (pfff, I'm so dumb sometimes :-))


Hey!

No, it's not a real issue, because if you keyframe the bone transforms (rotation, translation, etc..) for the given frame, it exports correctly. Only if the transform for a bone is not keyed (for the frame), that bone will get re-setted to the default position when you export the scene. When doing animations you would keyframe the bones anyway, I was just doing some character poses for still shots.
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