Non-offical Blender 2.56 plugin

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Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: Non-offical Blender 2.56 plugin

Postby SamCameron » Sun Apr 10, 2011 11:12 am

SamCameron Sun Apr 10, 2011 11:12 am
Thanks Lionel, glad to see you again :-)
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Re: Non-offical Blender 2.56 plugin

Postby yoyoz » Sun Apr 10, 2011 12:02 pm

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That's holidays time for 2 weeks! Still at home, but phone switched off makes it happen :-)
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Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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Re: Non-offical Blender 2.56 plugin

Postby kivig » Sun Apr 10, 2011 10:38 pm

kivig Sun Apr 10, 2011 10:38 pm
Hi,
after a few tries managed to get default cube rendering. That's cool already! As this is first time I see 2.5 with Octane :)

But when opened old octane scene I first got an error saying something about invalid parameter 0.0000 from Octane (camera related?). After cleaning the scene to single object, recreating camera and material for clearance I get this in console:

Octane plug-in v0.93 on 2.56.0.34076 : Rendering still image
Octane plug-in v0.93 on 2.56.0.34076 : Output ocs: "C:...r-test.ocs"
Octane plug-in v0.93 on 2.56.0.34076 : Output obj: "C:...r-test.obj"
Octane plug-in v0.93 on 2.56.0.34076 : Output mtl: "C:...r-test.mtl"
Octane plug-in v0.93 on 2.56.0.34076 : Unit Factor (rescaling): 1.0000
Octane plug-in v0.93 on 2.56.0.34076 : Exporting frame #3
Octane plug-in v0.93 on 2.56.0.34076 : Begin OBJ/MTL export
Octane plug-in v0.93 on 2.56.0.34076 : OBJ file: "C:...r-test.obj.temp"
Octane plug-in v0.93 on 2.56.0.34076 : Processed <msh> in 1.609 secs
Octane plug-in v0.93 on 2.56.0.34076 : OBJ export time: 1.609 secs
Octane plug-in v0.93 on 2.56.0.34076 : Samples per image: 64000
Octane plug-in v0.93 on 2.56.0.34076 : Create or replace project
Traceback (most recent call last):
File "C:\...\Octane\BLENDE~1.56A\2.56\scripts\addons\octanerender\engine.py", line 366, in render
safe_rename(mtlTemp,mtlFile)
File "C:\...\Octane\BLENDE~1.56A\2.56\scripts\addons\octanerender\utils.py", line 127, in safe_rename
os.rename(src,dst)
WindowsError: [Error 2] The system cannot find the file specified

location:C:\...\Octane\BLENDE~1.56A\2.56\scripts\modules\bpy\ops.py:179

location:C:\...\Octane\BLENDE~1.56A\2.56\scripts\modules\bpy\ops.py:179

Any hint what it might be?
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Re: Non-offical Blender 2.56 plugin

Postby yoyoz » Mon Apr 11, 2011 6:19 am

yoyoz Mon Apr 11, 2011 6:19 am
Hi,

the camera-related parameter you got is because you were using an old version of Octane, before they introduced camera shift-lens.
For the other error, the path to your scene looks strange. Although there're some checks in the script, it cannot handle all situations.

what I recommend is the following:
- upgrade to Octane 2.45
- upgrade to Blender 2.57
- upgrade to plugin 1.09d

Cheers,
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Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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Re: Non-offical Blender 2.56 plugin

Postby portgas » Tue Nov 15, 2011 11:36 am

portgas Tue Nov 15, 2011 11:36 am
Any news on 2.60 plugin?
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Re: Non-offical Blender 2.56 plugin

Postby matej » Tue Nov 15, 2011 12:18 pm

matej Tue Nov 15, 2011 12:18 pm
portgas wrote:Any news on 2.60 plugin?


Here is the updated unoff. plugin. Works with 2.6 (as does the one in this thread)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Re: Non-offical Blender 2.56 plugin

Postby tomas_p » Mon Jan 23, 2012 7:02 am

tomas_p Mon Jan 23, 2012 7:02 am
Hi all

I have two little problems with exporting by animation.

The first:
Sometimes happened by animation rendering that the Octane crashes after saving the image and view alert with note about that. And I must every time clicking on it for continuation of animation process. I trie disable alerts in Windows (Vista Home Premium), but without success.

The second:
How can I animate parameters like a color or simply float in Octane with using Blender expot plugin.

I have Blender 2,6 Tomato, Octane beta 2,55b and Extended Octane Render addon 1.1.1

Thanks for help.

Tomas
Win Vista 64 | Phenom II X4 905e |Gigabyte GTX690 and zotac Geforce GTX260 | 8GB
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Re: Non-offical Blender 2.56 plugin

Postby Corniger » Sun Aug 29, 2021 10:28 am

Corniger Sun Aug 29, 2021 10:28 am
Guys, I know this is a Zombie thread, but I'm trying to use my trusty old Octane 1.55 again. I only have the standalone - is there any chance for material conversion or anything at all? OBJ import from Blender 2.93.3 works, but of course without - most - materials, though it seems the materials are being imported (it reported a missing texture).

I'm trying to improve my work so I can afford a new Octane license, but atm that's a no-go for me, so please don't tell me to "just upgrade" :)
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3D connexion SpaceNavigator, Blender x64, 2xEizo 24" TFT
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Re: Non-offical Blender 2.56 plugin

Postby elsksa » Sun Aug 29, 2021 12:45 pm

elsksa Sun Aug 29, 2021 12:45 pm
Hi Corniger,

From a 2011 thread, it should not be expected to work as reliably as a recent and official version and is considered deprecated.

For your information, the Octane Blender plugin is part of the free-tier offer thus is available for free to download and use for commercial and non-commercial purposes: https://home.otoy.com/render/octane-render/demo/#prime.
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Re: Non-offical Blender 2.56 plugin

Postby Corniger » Sun Aug 29, 2021 1:38 pm

Corniger Sun Aug 29, 2021 1:38 pm
Thank you very much!

But.. how can this be free, even for commercial work? The 32 page EULA would be over my head even in my native language, so please bear with me!
I can read, it's "limited" to 1 GPU & no network, which wouldn't affect me at all, so what's the catch?
Athlon X2 @3200Mhz, 8Gb RAM, Win7 x64, Sparkle GeForce GTX 285,
3D connexion SpaceNavigator, Blender x64, 2xEizo 24" TFT
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