wanna render biiiig images?- in sktchup (Solved- thnks Face)

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wanna render biiiig images?- in sktchup (Solved- thnks Face)

Postby suhail_spa » Tue Mar 08, 2011 9:20 am

suhail_spa Tue Mar 08, 2011 9:20 am
viewtopic.php?f=30&t=5664

can we do that thru our sketchup plugin..?
and how hard is it to include this feature in the exporter..?
its really great that its made possible by Abstrax in C4D.. :shock:
Last edited by suhail_spa on Thu Mar 10, 2011 7:30 am, edited 1 time in total.
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Re: wanna render biiiig images?- in sketchup

Postby TIG » Tue Mar 08, 2011 12:52 pm

TIG Tue Mar 08, 2011 12:52 pm
Unfortunately a 'tiled camera' is not a feature in Sketchup.
You'll have to wait until its integarted into Octane itself.
You can of course set a very large image size in the Exporter, or later within the OCS itself... BUT then that's one biiiig image, and not several tile-able smaller ones.... :(
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Re: wanna render biiiig images?- in sketchup

Postby face » Tue Mar 08, 2011 2:16 pm

face Tue Mar 08, 2011 2:16 pm
You can make it self.
For a 2x2 tile, you must divide the FOV/2 and set the --cam-lensshift-right to -0.5 and --cam-lensshift-up to 0.5, for the upper left tile.
Upper right, --cam-lensshift-right to 0.5 and --cam-lensshift-up to 0.5.
Lower left, --cam-lensshift-right to -0.5 and --cam-lensshift-up to -0.5
And lower right --cam-lensshift-right to 0.5 and --cam-lensshift-up to -0.5

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64GB Ram, i7-6950X, GTX1080TI 11GB
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Re: wanna render biiiig images?- in sketchup

Postby TIG » Tue Mar 08, 2011 6:21 pm

TIG Tue Mar 08, 2011 6:21 pm
Where are Octane's
--cam-lensshift-...
arguments etc documented ?
They are not in the PDF guide ?
How might these mesh into a cmd file with other commands............
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Re: wanna render biiiig images?- in sketchup

Postby suhail_spa » Thu Mar 10, 2011 7:29 am

suhail_spa Thu Mar 10, 2011 7:29 am
face wrote:You can make it self.
For a 2x2 tile, you must divide the FOV/2 and set the --cam-lensshift-right to -0.5 and --cam-lensshift-up to 0.5, for the upper left tile.
Upper right, --cam-lensshift-right to 0.5 and --cam-lensshift-up to 0.5.
Lower left, --cam-lensshift-right to -0.5 and --cam-lensshift-up to -0.5
And lower right --cam-lensshift-right to 0.5 and --cam-lensshift-up to -0.5

face

thanks a lot face... :)
i appreciate it
(i just figured out that i need to turn off the vigenetting...)
it works wonderfully now...
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with GTX 460 -2GB (running on home-made GPU-expander)
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