Surprise bonus material competition (CLOSED)

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Re: Surprise 10-day bonus material competition (OPEN)

Postby kubo » Tue Feb 15, 2011 1:33 am

kubo Tue Feb 15, 2011 1:33 am
Sea shore procedural material v0.1
I wanted to do a sea and foam material for those nice shots at the beach, summer is closing by and I'm all ready for a swim :D .
It's a fun water+foam procedural material that it can be controled by a imagefloat. Just paint a rough b&w mask over your mesh, white for the foam and black for the sea, and use this material, or if one want just to use either of them, add a rgb controller to black or white.
I did a simple approach a while ago for a scene I had, it wasn't bad, but it was not quite there. So I've redone all had been tweaking around with it till it pleased me a little more.
Feel free to improve it anyway you guys think.
Test scene done in five minutes, just a simple plane with a noise and wave modifier, added a sphere for the moon and used enviroment HDRI for lightning. Rendered with PT.
Scale in meters
Enjoy.
Attachments
procedural sea shore day.png
procedural sea shore night.png
SEA SHORE WIP.jpg
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Re: Surprise 3-day bonus material competition (OPEN)

Postby Elvissuperstar007 » Tue Feb 15, 2011 12:34 pm

Elvissuperstar007 Tue Feb 15, 2011 12:34 pm
matej wrote:* materials/non-organic/cloth/ Leather Pattern1 v1 b243
* Macro size: 1.2MB (1024x1024 grayscale image)
leather-pat1.jpg

A leather material with cracks pattern. You can control overall color and color of cracks. The shininess is controled through the parameter Smoothenss (darker = less shiny & more bumpy)

NOTE: Those who use grayscale images in your macros - in your image manipulation prog save them as 8bit grayscale not RGB, because images are saved as RGB in the macro even if they are all loaded as floatimage. Such macros will be considerably smaller.

NOTE2: Apparently it's not possible to upload stuff in the "cloth" subfolder, this is the second material that does not show up


not working!!!!
reduce the resolution and save it again, the shader is very necessary!
you have a very high resolution textures. if it is 512x512 then loaded. should be 400 к
but thus spoil the quality of the shader (((
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Re: Surprise 3-day bonus material competition (OPEN)

Postby matej » Tue Feb 15, 2011 1:41 pm

matej Tue Feb 15, 2011 1:41 pm
Elvissuperstar007 wrote:not working!!!!
reduce the resolution and save it again, the shader is very necessary!
you have a very high resolution textures. if it is 512x512 then loaded. should be 400 к
but thus spoil the quality of the shader (((


It's not working indeed, but the max size of a macro is supposedly 8 or 16 MB, so I don't see why the resolution should be the problem??

I'll upload a 512x512 later.
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Re: Surprise 10-day bonus material competition (OPEN)

Postby matej » Tue Feb 15, 2011 3:14 pm

matej Tue Feb 15, 2011 3:14 pm
I've re-uploaded the leather material as v2. Now it works. Someone should delete the v1

* materials/non-organic/metal/ Rooftiles Pattern1 v1 b243
* Macro size: 219.5 KB (2x 8bit 385x385 images)
rooftiles-1.jpg

Metallic looking rooftiles. You can change color, size and distribution of the color between black & white in the gradient (basically you can darken or brighten the overall color)

* materials/misc/ Dust v1 b243
* Macro size: 202.5 KB (1x 8bit 512x512 image)
dust1.jpg

A convenience mat. to mix with others to make them more 'dusty'...

-------------------------------------
Feature request: A material input pin. This way we can mix an user-inputed material with our macro as we please.
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Re: Surprise 10-day bonus material competition (OPEN)

Postby BaloOm » Tue Feb 15, 2011 4:17 pm

BaloOm Tue Feb 15, 2011 4:17 pm
Materials/Organic/skin/Brown Leather (Procedural)
Attachments
couro.png
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http://www.baloom.co
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Re: Surprise 10-day bonus material competition (OPEN)

Postby Dan » Tue Feb 15, 2011 8:16 pm

Dan Tue Feb 15, 2011 8:16 pm
Materials/Non-Organic/Metal/Reticulated Titanium
Procedural
Attachments
Pavillion2.png
Pavillion1.png
Reticulated Titanium Ball.png
Capture2.PNG
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Re: Surprise 10-day bonus material competition (OPEN)

Postby buggy » Tue Feb 15, 2011 8:51 pm

buggy Tue Feb 15, 2011 8:51 pm
I tried creating a procedural fish scale texture, but couldn't find the necessary features in Octane to make this possible.
After looking through the materials in LiveDB for good examples, I see that all the pattern materials use bitmaps. It seems that other than random noise and a few basic shapes, Octane doesn't have the ability to generate complex procedural patterns.

I've used Darktree for years and I recommend that Refractive take a look at the pattern generators it has and replicate them. Genetica looks like another good example but I haven't tried it. Until we have better procedural generators I think that most sophisticated materials in Octane will have to rely on bitmaps. I wonder if the LiveDB will get to be unwieldy if it becomes laden with bitmaps. The nice thing about procedurals is that they can be easily tweaked (gap thicknesses between tiles, colors on the various layers, etc. etc.).

It seems that Darksim (makers of Darktree) pretty much stopped developing the product some time ago. They updated the drivers so that it works in the current version of Max but otherwise nothing much is happening. One can create fantastic materials with it for Max but unless one bakes them to bitmaps they can't be used in GI renderers such as Octane. Perhaps Refractive can do a deal with Darksim to port their material generating code (and material library) over to Octane (since Darksim aren't doing anything new with the product they may be open to this).
Any thoughts on this?
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Re: Surprise 10-day bonus material competition (OPEN)

Postby matej » Tue Feb 15, 2011 9:21 pm

matej Tue Feb 15, 2011 9:21 pm
* materials/organic/wood/ Plywood Pattern1 v1 b243
* Macro size: 259.6 KB (1x 8bit 512x512 image)
plywood1.jpg
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Re: Surprise 10-day bonus material competition (OPEN)

Postby thwak » Wed Feb 16, 2011 8:05 am

thwak Wed Feb 16, 2011 8:05 am
buggy wrote:I've used Darktree for years and I recommend that Refractive take a look at the pattern generators it has and replicate them. Genetica looks like another good example but I haven't tried it. Until we have better procedural generators I think that most sophisticated materials in Octane will have to rely on bitmaps.


MaPZone is a freeware procedural texture generator that I played with a while back. Might interest somebody.
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Re: Surprise 10-day bonus material competition (OPEN)

Postby matej » Thu Feb 17, 2011 8:48 am

matej Thu Feb 17, 2011 8:48 am
So, is this competition over :?:
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