by ROUBAL » Tue Feb 01, 2011 1:07 pm
ROUBAL
Tue Feb 01, 2011 1:07 pm
I used two GTX480 with Octane Cuda 3.0 version (Cuda 3.2 version with Cuda 3.2 drivers crashes on my machine).
Obviously, for the views from the sky, some props or details can be simplified a lot or removed from the file (radio, car suspension...), but the memory saved by doing that could be used to enable one more subdivision level on closer objects, leading to a similar average loading time.
The weight of my scenes often comes from the fact that I like the ability of moving the camera everywhere with total freedom without loosing details. So I think of the scene globally(like in real world), and not from a static camera point of view. Doing it the last way requires a story board and managing many files with various versions of objects, allowing less detail on far objects. It is lighter in term of computing power, but much more complicated in term of scenes management.
As I'm still far from making the movie, I prefer to manage few heavy scenes than many optimized files.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.