New Year's open themed still image competition (CLOSED)

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Re: New Year's open themed still image competition (OPEN)

Postby mlody47 » Tue Feb 01, 2011 10:31 am

mlody47 Tue Feb 01, 2011 10:31 am
yes sure you are all here for fun and noone wants the prizes... half of You would not be here if not the prizes... ... like I already wrote. Yes it was succes for me. Dont assume what im thinking - read what Im writing.

Its time estimations , not expectations... I always have no expectations, but at least I have good time estimations.

To be more clear.... ....aiming for the first place is not aiming for prizes... ...but Ithink more important for You is prizes form first place than the first place itself. For me not

Can we already stop this conversation?
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Re: New Year's open themed still image competition (OPEN)

Postby lechu » Tue Feb 01, 2011 12:28 pm

lechu Tue Feb 01, 2011 12:28 pm
mlody47 wrote:Can we already stop this conversation?


I think people already did that...
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Re: New Year's open themed still image competition (OPEN)

Postby mlody47 » Tue Feb 01, 2011 12:44 pm

mlody47 Tue Feb 01, 2011 12:44 pm
read post before me... ...and think again.
Last edited by mlody47 on Tue Feb 01, 2011 12:46 pm, edited 1 time in total.
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Re: New Year's open themed still image competition (OPEN)

Postby ROUBAL » Tue Feb 01, 2011 12:45 pm

ROUBAL Tue Feb 01, 2011 12:45 pm
@roubal: so many shots makes me really want to see "the movie":)

@dave62:

I would like too ! Unfortunately, currently the exporting/loading time per frame for a scene with the desert, the car the airplane and all props is around 15 minutes with the minimal subsurf resolution on most parts of the two vehicles, in 2560x1440 (to get a cleaner Internet HD 1280x720 after rescaling). The number of samples per pixel, and so the rendering time for a video could be decreased IMHO from 2h to 15-30 minutes on most shots, compared to a still picture, but the whole time of the export/load/render process wouldn't allow me to render much more than one second of movie per day. Even if I would render directly in 1280x720 (maybe possible with next MLT like algorithm if there are less fireflies), The process would be still rather long.
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Re: New Year's open themed still image competition (OPEN)

Postby mlody47 » Tue Feb 01, 2011 12:53 pm

mlody47 Tue Feb 01, 2011 12:53 pm
ROUBAL wrote:
@roubal: so many shots makes me really want to see "the movie":)

@dave62:

I would like too ! Unfortunately, currently the exporting/loading time per frame for a scene with the desert, the car the airplane and all props is around 15 minutes with the minimal subsurf resolution on most parts of the two vehicles, in 2560x1440 (to get a cleaner Internet HD 1280x720 after rescaling). The number of samples per pixel, and so the rendering time for a video could be decreased IMHO from 2h to 15-30 minutes on most shots, compared to a still picture, but the whole time of the export/load/render process wouldn't allow me to render much more than one second of movie per day. Even if I would render directly in 1280x720 (maybe possible with next MLT like algorithm if there are less fireflies), The process would be still rather long.


You used 2 gpus?? or only one?? cuda 3.0 or 3.2??

SSD drive is a little help if it comes to export...
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Re: New Year's open themed still image competition (OPEN)

Postby ROUBAL » Tue Feb 01, 2011 1:07 pm

ROUBAL Tue Feb 01, 2011 1:07 pm
I used two GTX480 with Octane Cuda 3.0 version (Cuda 3.2 version with Cuda 3.2 drivers crashes on my machine).

Obviously, for the views from the sky, some props or details can be simplified a lot or removed from the file (radio, car suspension...), but the memory saved by doing that could be used to enable one more subdivision level on closer objects, leading to a similar average loading time.

The weight of my scenes often comes from the fact that I like the ability of moving the camera everywhere with total freedom without loosing details. So I think of the scene globally(like in real world), and not from a static camera point of view. Doing it the last way requires a story board and managing many files with various versions of objects, allowing less detail on far objects. It is lighter in term of computing power, but much more complicated in term of scenes management.

As I'm still far from making the movie, I prefer to manage few heavy scenes than many optimized files.
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Re: New Year's open themed still image competition (OPEN)

Postby mlody47 » Tue Feb 01, 2011 1:41 pm

mlody47 Tue Feb 01, 2011 1:41 pm
ROUBAL wrote:I used two GTX480 with Octane Cuda 3.0 version (Cuda 3.2 version with Cuda 3.2 drivers crashes on my machine).

Obviously, for the views from the sky, some props or details can be simplified a lot or removed from the file (radio, car suspension...), but the memory saved by doing that could be used to enable one more subdivision level on closer objects, leading to a similar average loading time.

The weight of my scenes often comes from the fact that I like the ability of moving the camera everywhere with total freedom without loosing details. So I think of the scene globally(like in real world), and not from a static camera point of view. Doing it the last way requires a story board and managing many files with various versions of objects, allowing less detail on far objects. It is lighter in term of computing power, but much more complicated in term of scenes management.

As I'm still far from making the movie, I prefer to manage few heavy scenes than many optimized files.


...but even with GPU's ( like 5GB Vram ) which will come in a year or so , we will have to optimize heavy scenes.
Face made some nice LOD ( level of detail ) dependable from the distance from the camera ( but im not sure )... ...thats what Your talking about I think.... Then You will have one optimized scene which will adapt - depending on the camera distance/angle. Its very nice solution, and the management would be like in one scene...
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Re: New Year's open themed still image competition (OPEN)

Postby danilius » Tue Feb 01, 2011 6:28 pm

danilius Tue Feb 01, 2011 6:28 pm
Some people are taking this competition waaaaay too seriously. I declare my interest here - I am a Linux user. Is it fair that the competition was delayed? Yes and No. It simply depends which argument you are willing to put forward. There is no hard and fast answer in this case, and as Abstrax pointed out, next time they will organise things a bit better.

Instead of whining, start a new topic discussing the best way to organise future competitions. This time round, grow up and settle for the team's decision (it won't affect me one way or another - I doubt I will have the time for a second entry).
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Re: New Year's open themed still image competition (OPEN)

Postby lechu » Tue Feb 01, 2011 6:36 pm

lechu Tue Feb 01, 2011 6:36 pm
YES, it's good that competition has been prolonged - U can work, we can wait.

End of topic.
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Re: New Year's open themed still image competition (OPEN)

Postby Populus » Tue Feb 01, 2011 7:51 pm

Populus Tue Feb 01, 2011 7:51 pm
Another view from my classroom (first located in the middle of page 26 in this thread). Rendered for about 6 hours at 4096*2048 to 3200spp.

Thanks for stopping by!

/Tommy
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