Sculptron 2022.1 XB3

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Sculptron 2022.1 XB3

Postby linograndiotoy » Thu Jul 28, 2022 9:35 pm

linograndiotoy Thu Jul 28, 2022 9:35 pm
Sculptron 2022.1 XB3

Dear all,

We are excited to bring you Sculptron 2022.1 XB3!

As with all experimental builds, we advise to not use this release for production purposes.
We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases.

Changes since 2022.1 XB1 :

New Features
    Added a Dynamic option to the brushes
    Added a new Wrinkle effect
Fixes
    Content Link option has been fixed
    OBJ import from ZBrush has been fixed
    Fixed some crashes

Dynamic Brush

A Dynamic option for brushes is now available, useful for creating cloth effects in your animated sculpting.
When the Sculpt Layer Defomer is active (just press S with a mesh selected to apply it or activate it if the effect is already applied) the Dynamic option sub-menu will be available in the Brush attributes.

Dynamic
Use this checkbox to turn brush Dynamics on/off.
Ignore Smoothing
By default, while painting with Dynamics enable, those will be active for all brushes. Enable Ignore Smoothing If you want the Smooth brush to act normally, without any dynamics involved.
Sub Steps
Sub Steps controls the quality of the dynamic effect. While the default value of 5 offer a very good quality/speed compromise, feel free to raise up the value to 16 or 32 to get even better results, if needed.
Picking
Picking controls the way dynamics are applied in relation to the brush size.
If set to Entire Mesh, the whole mesh will be involved in the calculation, regardless the brush size.
If Brush Size Multiplier is selected, the involved are will be relative to the brush size and the Size Multiplier value (a value of 100% will restrict the involved area to the exact brush size, a value of 200% to double the size brush).
Rest Pose Update
When checked, this option will allow sculpting the mesh rest pose that will be used as rest shape by dyanmics continuosly. You can use the Set Rest Pose option to make the current pose the default rest shape.
If you want to go back using the "real" mesh rest pose, just select the current Sculpt Later Keyframe and use the Reset Key option available in the timeline, then click on Set Rest Pose in the Dynamic Brush menu.
Shear/Bend Complaince
Those options can be useful to test different behaviours for the dynamics, depending on the mesh polygon density. Our advice is to generally keep those value really low, at zero (the default value) or really close to zero.


Note: Mesh polygonal density is very important. Very high poly objects are not going to work fine with the Dynamic brush or the Wrinkle effect.

Please watch this video showing how the new Dynamic option works:

Sculptron Dynamic Brush Video


Wrinkle Effect

The new Wrinkle Effect helps creating automatic wrinkles for animated characters/models, according to previous deformation applied to the mesh. It can be added to the selected mesh from the Deform Effect menu.
Sub Steps controls the quality of the dynamic effect. While the default value of 5 offer a very good quality/speed compromise, feel free to raise up the value to 16 or 32 to get even better results, if needed.

Substeps/Iterations
Sub Steps and Iterations control the quality of the dynamic effect. Low values should be used when actively working with the effect to keep a real time feedback, while higher values should be used for the final Alembic/MDD export.
Rest Pose
Defines the pose Wrinkle is going to use as rest pose. Normally it should be the undeformed (t-pose or a-pose) mesh state. If set to Base Mesh, Wrinkle will use the pose of the mesh with no deformers applied (the one it has when loaded).
If set to Reference Item, another mesh will be used. Of course both meshes need to have the same number of verteces and point order (it basically must be the same mesh undeformed).
Mesh
Here we can specify the Rest mesh to be used when Rest Pose is set to Reference Item.
Shear/Bend Complaince
Those options can be useful to test different behaviours for the wrinkles, depending on the mesh polygon density. Our advice is to generally keep those value really low, at zero (the default value) or really close to zero.
Accumulate
This option will produce a more realistic Wrinkle simulation, since the calculation will be performed considering the deformations applied in the previous frames.
It's still quite experimental, mainly because calculating collisions it's needed for Accumulate to work properly. We're working on collisions and those should be available in one of the next builds.


Please watch this video showing how the new Wrinkle Effect works:

Sculptron Wrinkle Deformer Video

More Sculptron videos available here:

https://www.instagram.com/p/Cf6RVdfKBTr/
https://www.instagram.com/p/CfrOWT0Pcd5/
https://www.instagram.com/p/Cfq4wdrv6Oe/
https://www.instagram.com/p/CfoB9gHMFcJ/
https://www.instagram.com/p/CfmSkxAOMTR/



Download Sculptron 2022.1 XB1:

Sculptron 2022.1 XB3 Download
linograndiotoy
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Re: Sculptron 2022.1 XB3

Postby p3taotoy » Wed Aug 31, 2022 12:48 pm

p3taotoy Wed Aug 31, 2022 12:48 pm
Launching Under Windows 10 64Bit Pro
Application loads... full White screen then crashes out.

Any ideas

Thanks

Peter
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Re: Sculptron 2022.1 XB3

Postby p3taotoy » Wed Aug 31, 2022 12:54 pm

p3taotoy Wed Aug 31, 2022 12:54 pm
Note on previous post.. Sculptron 1.12 loads but menus are all unreadable
Will try X1 :>))

Scultron1.12_Screen.PNG
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Re: Sculptron 2022.1 XB3

Postby ThomasHelzle » Sat Dec 03, 2022 9:25 pm

ThomasHelzle Sat Dec 03, 2022 9:25 pm
p3taotoy wrote:Launching Under Windows 10 64Bit Pro
Application loads... full White screen then crashes out.

Any ideas

Thanks

Peter

Same here, Windows 11 Home. Laptop with a RTX 3070, 16GB RAM, Ryzen 9 5900HX
And also 1.12 loads but all text is unreadable - Windows scaling is at 150% here (and needs to be)

And I thought my new laptop would finally allow me to use Sculptron...

Cheers,

Tom

Found the issue: My laptop was on battery and disables the RTX in that case - sorry, it's brand new and I don't know all it's tricks yet ;-)
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Re: Sculptron 2022.1 XB3

Postby bepeg4d » Mon Dec 05, 2022 7:13 am

bepeg4d Mon Dec 05, 2022 7:13 am
Hi Tom,
nice to hear you have already solved, great!

But please consider that this version is outdated.
2022.1 is now stable:
viewtopic.php?f=24&t=80814

Happy GPU rendering.

ciao,
Beppe
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