Concrete villa

Forums: Concrete villa
Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.

Concrete villa

Postby enricocerica » Wed Dec 08, 2010 9:23 pm

enricocerica Wed Dec 08, 2010 9:23 pm
Hi,

Here is the first image of a new serie, I'll update this thread with the new images, many to come I think as this scene is quite complex, and in varius lighting and seasons ...

I saw that house in the december Bati Deco magazine (Architect is Anthony Duffeleer) and I took some liberty with the model but it is very similar.

Except the very far trees made with an image on a plane, everything is 3D and home made, thanks Octane to provide such result with about 1.1 gb of memory.

Edit : Some answers to various questions

For the vegetation I try to avoid geometry and I make big use of planes and opacity maps for plants and leaves. For grass, this time I just used a high definition grass map and used subdivision and displacement for the foreground part and reduce the subdivision until the background grass with no subdiv and no displace, the result is not bad at all since I have those plants on foreground.

For trees, I'm still using some home made tools which help me to generate them, I usually make the leaf maps myself and groups several leaves in a single map to reduce the textures amount. To improve the result I should give them some translucency.

octane_villa4_2.jpg


Rendering time was about 1h in 1800x1000
Lit with an hdr map
About 4.2 million polys

octane_villa4_1.jpg


For this one I used a RGB spectrum on the transmission channel for leaves to get some translucency
Rendering time was about 3h in 1600x890
Lit with an hdr map
About 4.2 million polys



Here is an interior shot with several mesh lights
Rendering time was about 1h30 at 1400x850



An interior shot with several mesh lights
Rendering time was about 30min at 1600x1000

octane_villa4_7.jpg

octane_villa4_5.jpg

octane_villa4_9.jpg


octane_villa4_10.jpg

octane_villa4_11.jpg

octane_villa4_12.jpg


octane_villa4_13.jpg

octane_villa4_14.jpg

octane_villa4_15.jpg

octane_villa4_16.jpg


I added some more mesh lights, it increases the rendering time but not so much, about 2h for the two last images in 1600px wide. I used a spherical sky jpeg map, as it doesn't have any hdr channel, it doesn't illuminate the scene but it produces a diffuse light useful to give some tonality and some atmosphere to the scene. Using such a jpeg map produces few noises and reduces the rendering time.

octane_villa4_18.jpg

octane_villa4_19.jpg

octane_villa4_20.jpg

octane_villa4_21.jpg

octane_villa4_22.jpg


824.jpg

825.jpg

826.jpg

827.jpg
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
User avatar
enricocerica
Licensed Customer
Licensed Customer
 
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm

Re: Villa

Postby face » Wed Dec 08, 2010 11:17 pm

face Wed Dec 08, 2010 11:17 pm
Hrrr hrrrr...realy cool, again.
Your day has how much hours? ;)

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Re: Villa

Postby bepeg4d » Thu Dec 09, 2010 7:20 am

bepeg4d Thu Dec 09, 2010 7:20 am
enricocerica wrote:About 4.2 million polys

:shock: wow great :!:

ciao beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9956
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: Villa

Postby 3rdeye » Thu Dec 09, 2010 8:11 am

3rdeye Thu Dec 09, 2010 8:11 am
very nice work mate at usual...I love the vegetation..:)

3rdeye
3rdeye
Licensed Customer
Licensed Customer
 
Posts: 328
Joined: Tue Aug 24, 2010 11:15 pm
Location: India

Re: Villa

Postby Gaus » Fri Dec 10, 2010 12:19 am

Gaus Fri Dec 10, 2010 12:19 am
When you get a chance, would you please give a little more detail regarding how you are modeling some of the vegetation.

This is a fasinating project you have started. Beautifull work BTW.
Gaus
Licensed Customer
Licensed Customer
 
Posts: 14
Joined: Thu Jun 03, 2010 9:20 pm

Re: Villa

Postby enricocerica » Fri Dec 10, 2010 6:21 am

enricocerica Fri Dec 10, 2010 6:21 am
Thanks for viewing,

@Face:Well unfortunately only 24 ;)

For the vegetation I try to avoid geometry and I make big use of planes and opacity maps for plants and leaves. For grass, this time I just used a high definition grass map and used subdivision and displacement for the foreground part and reduce the subdivision until the background grass with no subdiv and no displace, the result is not bad at all since I have those plants on foreground.

For trees, I'm still using some home made tools which help me to generate them, I usually make the leaf maps myself and groups several leaves in a single map to reduce the textures amount. To improve the result I should give them some translucency.

Here is an sample :
bouleau_leafx9.jpg
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
User avatar
enricocerica
Licensed Customer
Licensed Customer
 
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm

Re: Villa

Postby suhail_spa » Fri Dec 10, 2010 9:35 am

suhail_spa Fri Dec 10, 2010 9:35 am
nice start...good work..i look forward to the rest of this series..

enricocerica wrote:For the vegetation I try to avoid geometry and I make big use of planes and opacity maps for plants and leaves.


btw..if you try daylighting (instead of hdri)- would you get proper shadows out of these leaves..? how would the scene look like then? I am just curious
:?:
thanks for sharing tips...appreciated
DELL Precision M4500 Laptop (win7 -64bit, Intel core i5 M520 2.4Ghz, 4Gb, Quadro FX880 1Gb, PCI express slot)
with GTX 460 -2GB (running on home-made GPU-expander)
User avatar
suhail_spa
Licensed Customer
Licensed Customer
 
Posts: 229
Joined: Tue Nov 16, 2010 9:51 am

Re: Villa

Postby JJTTBB » Fri Dec 10, 2010 10:21 am

JJTTBB Fri Dec 10, 2010 10:21 am
This is a really great scene!!!
My only comment is that the house looks a bit smaller than it should... Maybe this is caused by the camera position and angle, but I think that even the grass is bigger than usual, compared to the house...
Other than that, bravo!
AutoCAD,Revit Architecture, Max Design (all 2012) , Moi3D,Maxwell Render,Octane Render
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
User avatar
JJTTBB
Licensed Customer
Licensed Customer
 
Posts: 131
Joined: Fri May 28, 2010 10:06 pm

Re: Villa

Postby enricocerica » Sun Dec 12, 2010 10:36 am

enricocerica Sun Dec 12, 2010 10:36 am
Hi,

@suhail_spa:Indeed, with the current release using daylight will produce some strange shadows and though I avoid to use it in such views.

@JJTTBB:I tried to take care about the proportions which should be more or less ok, indeed this is probably due to the camera as I use a big angle.

I udpated the thread with a new image and this time I tried to get some translucency on the leaves using a RGB spectrum on the transmission channel.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
User avatar
enricocerica
Licensed Customer
Licensed Customer
 
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm

Re: Villa

Postby suhail_spa » Sun Dec 12, 2010 11:03 am

suhail_spa Sun Dec 12, 2010 11:03 am
enricocerica wrote:Indeed, with the current release using daylight will produce some strange shadows and though I avoid to use it in such views.


this is what i miss the most in octane..hope its resolved in next release..
AND we should have option of changing background while using daylight...
sometimes i have the prefect sky color but not shadows where i want them- and vice versa...
HDRI is never enough to give good image especially in architectural views -as we DO need shadows with contrast to highlight what we want to...though hdri offers a good backdrop ... (i dont want to rant what has already been discussed by many before.. :) )
thanks for your reply...
DELL Precision M4500 Laptop (win7 -64bit, Intel core i5 M520 2.4Ghz, 4Gb, Quadro FX880 1Gb, PCI express slot)
with GTX 460 -2GB (running on home-made GPU-expander)
User avatar
suhail_spa
Licensed Customer
Licensed Customer
 
Posts: 229
Joined: Tue Nov 16, 2010 9:51 am
Next

Return to M is for Metaverse Gallery


Who is online

Users browsing this forum: No registered users and 16 guests

Tue Apr 23, 2024 11:51 am [ UTC ]