Hatching Shader

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Hatching Shader

Postby Jolbertoquini » Tue Mar 09, 2021 7:14 pm

Jolbertoquini Tue Mar 09, 2021 7:14 pm
Hi Guys,

After I see a lot people asking me about, how I did the Hatching effect, add on the forum a while ago, I did a update and create with procedural nodes similar as the UberNoise of 3dsmax like the renders online with Arnold, so here a similar way I create with the nodes of octane not the best solution or optimized but does the job, but I guess can be interesting for somebody. I would say if somebody want to do a OSL node would be better I think could be cool.

If you use on your projects just an Thank you here would be Great or if just help you on something ( if you like of course haha)

Best,

JO
Attachments
hatching_shader.orbx
Orbx File (3D mesh free photogrammetry model RISD Natural lab)
(56.64 MiB) Downloaded 426 times
hatching_shader.png
Hatching Render
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Re: Hatching Shader

Postby baxley » Tue Mar 09, 2021 7:55 pm

baxley Tue Mar 09, 2021 7:55 pm
AWESOME! THANK YOU!
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Re: Hatching Shader

Postby Jolbertoquini » Tue Mar 09, 2021 8:13 pm

Jolbertoquini Tue Mar 09, 2021 8:13 pm
baxley wrote:AWESOME! THANK YOU!

Most Welcome :D
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Re: Hatching Shader

Postby Tugpsx » Tue Mar 09, 2021 11:00 pm

Tugpsx Tue Mar 09, 2021 11:00 pm
Wow! this is great tested with DAZ figure and it works very well. Good adjustments on the sliders to allow for thickness.

image.png
Daz hatching test
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Re: Hatching Shader

Postby Jolbertoquini » Wed Mar 10, 2021 2:21 pm

Jolbertoquini Wed Mar 10, 2021 2:21 pm
Tugpsx wrote:Wow! this is great tested with DAZ figure and it works very well. Good adjustments on the sliders to allow for thickness.

image.png


Great! well should work on anything really you may need adjust sizes, and also the falloff to look more like drawing the adjust the falloff direction to help out I was thinking to add a dirty node for the contact shadows but some cases is better without is more like mistake on drawing but if you want inside the group you can add on the end
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Re: Hatching Shader

Postby Jolbertoquini » Wed Mar 10, 2021 3:01 pm

Jolbertoquini Wed Mar 10, 2021 3:01 pm
Hi Guys,

A little update I add a extra option for AO to create little shadow can be cool on the drawing effect, hope you liked

Best,
JO
Attachments
options.jpg
New options
with_AO.jpg
With AO
hatching_shader_with_AO.orbx
Orbx with AO
(56.65 MiB) Downloaded 1373 times
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Re: Hatching Shader

Postby fantome » Thu Mar 11, 2021 4:27 pm

fantome Thu Mar 11, 2021 4:27 pm
Thanks You ! great work !
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Re: Hatching Shader

Postby KeeWe » Wed Mar 31, 2021 2:32 pm

KeeWe Wed Mar 31, 2021 2:32 pm
As someone who uses Octane only inside C4D: any chance to get a C4D File of this?:)
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Re: Hatching Shader

Postby Tugpsx » Thu Apr 01, 2021 4:20 pm

Tugpsx Thu Apr 01, 2021 4:20 pm
Cool, just tested with another scene and the new AO options.

fabienne_percy.png
Normal

fabienne_percy_hatching.PNG
With hatching
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Re: Hatching Shader

Postby bepeg4d » Fri Apr 02, 2021 11:04 am

bepeg4d Fri Apr 02, 2021 11:04 am
KeeWe wrote:As someone who uses Octane only inside C4D: any chance to get a C4D File of this?:)


Hi,
here is a c4doctane version of the Hatching Shader:
hatching_shader_01.c4d.zip
(62.46 KiB) Downloaded 125 times


You need c4doctane 2020.2-RC6:
viewtopic.php?f=85&t=76633

Since it is pretty heavy to calculate for preview, to use it more easily, my suggestion is to go to Live View menu Options, and disable both materials, and OpenGL preview, and go to settings Nodes, and disable the Node preview option:
72791611-C74D-45D6-8417-6357CD01EECD.jpeg


Happy Toon GPU rendering,
ciao Beppe

P.S. thanks JO for this fantastic shader :D
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