This is a production release of the OctaneRender™ 2020.2 for Houdini™ plugin compiled with the Octane 2020.2.1 core. This 2020.2.1.2 release is available for the latest Houdini 17.5/18.0/18.5 production builds on Windows x64, Linux gcc6.3.1 and MacOS 10.12 (CUDA).
Make sure to use an NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).
New features
To learn more about the new features and improvements of OctaneRender 2020.2, please check out the 2020.2 release post, but this is a brief list of the main new features that have been added.
- Improved RTX performance.
- Fast Spectral Nested Dielectrics.
- Denoiser support for the new NVIDIA Ampere devices.
- ACEScg and filmic processing. New color options available in the Octane ROP node.
- OpenColorIO Management, Display and Export (OCIO profile). Configured from the "OCIO" environment variable.
- OpenColorIOColor graph nodes. Look, Profile and View nodes
- Integrated multi-scatter from volumes or surfaces. Available in the Octane OBJ spare parameters.
- User generated compositor AOV passes for combining render and light passes in full a compositor node graph.
- Null material.
- Spotlight texture.
- New ray type, texture composite and channel tools shader nodes.
- Improved color correction node.
- New chaos texture node.
Release 2020.2.1.2 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2020.2.1.2 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Release 2020.2.1.2 Demo license
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone 2020.2.1 version for the network rendering nodes
viewtopic.php?f=24&t=77111
Release Notes
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RELEASE 2020.2.1.2
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* PLUGIN FEATURES AND FIXES:
- Fixed a bug in the gradient node.
- Fixed a bug in the Octane VOP node names after creating the first one.
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RELEASE 2020.2.1.1
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* PLUGIN FEATURES AND FIXES:
- Added H18.5.499 plugin build.
- Fixed a problem in the PDG ropfetch node while working with the Octane ROP.
- Addressed several issues related to the color settings while rendering to IPR, MPlay or file.
- Fixed the "Show Denoise" feature in the OpenGL IPR window.
* OCTANE 2020.2.1 FEATURES AND BUGS FIXED:
- Added option to automatically select the OCIO intermediate color space to the application preferences. This is enabled by default, but can be disabled to allow manually setting these.
- Brought back the dialog that allows retrying activation when the connection with OctaneLive has failed.
- Fixed bug causing moving instances to disappear when subframe start would be set to 100% in the animation settings.
- Fixed crash when an OSL shader has two outputs.
- Fixed crash when an OSL shader has a struct as input parameter.
- Fixed render failure when rendering a preview of a toon material.
- Fixed render failure when texture displacement is used on a mesh with no UV coordinates and RTX is enabled.
- Fixed AI denoiser on macOS by updating cuDNN to version 7.6.5.
- Fixed volumetric spot light cutting out geometry with a material priority less than 0. This is because the volumetric spot light had a default priority of 0, so if the user tries to set the scene geometry with less than 0 priority, they will be cut out.
- Fixed rendering of fake shadows of nested dielectrics that have SSS.
- Fixed missing attenuation if a toon material is indirectly visible, e.g. behind some tinted glass.
- Fixed material opacity not using the correct opacity when using mix material inside a layered material node.
- Fixed incorrect reset of material layers if a mix material gets changed and is used inside a layered material node.
- Fixed incorrect rendering of Vectron nodes with object layer / material map nodes if connected to an OSL texture with an _sdf input.
Happy rendering,
Your OTOY Team