OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

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OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby juanjgon » Sun Jan 03, 2021 7:23 pm

juanjgon Sun Jan 03, 2021 7:23 pm
Hi,

While working on all the new Octane 2020.2 features for the LightWave plugin, we are going to release a set of alpha builds to let the users work with the new Octane 2020.2 core and test some of the new features.

This is an alpha release of the OctaneRender™ 2020.2 for LightWave™ plugin version 2020.2.0.0, available for LightWave 11.6, 2015.3, 2018.0, 2019.0/2019.1 and 2020.0 Windows x64 and MacOS (CUDA). This build has been compiled using the Octane 2020.2 RC6 core.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows. No driver updates are required for macOS 10.13 (CUDA).

As with all experimental builds, we advise not to use this release for production purposes. We can't guarantee that scenes saved with this version will be compatible in future releases, and we anticipate there being several maintenance releases.

New features
To learn more about the new features and improvements of OctaneRender 2020.2, please check out the 2020.2 XB1 release post, but this is a quick list of the main new features that have been added.

FEATURES AVAILABLE IN THE LIGHTWAVE PLUGIN:
  • Improved RTX performance.
  • Fast Spectral Nested Dielectrics.
  • Denoiser support for the new NVIDIA Ampere devices.

FEATURES STILL IN DEVELOPMENT:
  • ACEScg and filmic processing. New color options available in the Octane ROP node.
  • OpenColorIO Management, Display and Export (OCIO profile). Configured from the "OCIO" environment variable.
  • OpenColorIOColor graph nodes. Look, Profile and View nodes
  • Integrated multi-scatter from volumes or surfaces. Available in the Octane OBJ spare parameters.
  • User generated compositor AOV passes for combining render and light passes in full a compositor node graph.
  • Null material.
  • Spotlight texture.
  • New ray type, texture composite and channel tools shader nodes.
  • Improved color correction node.
  • New chaos texture node.


Release 2020.2.0.0 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
MacOS CUDA build coming soon!

Release 2020.2.0.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
MacOS CUDA build coming soon!

Standalone 2020.2.0 RC6 version for the network rendering nodes
viewtopic.php?f=33&t=76603


Release Notes
=============================================
RELEASE 2020.2.0.0 RC6 (ALPHA 01)
=============================================

* AVAILABLE OCTANE 2020.2 FEATURES AND BUGS FIXED:

- Improved RTX performance.
- Fast Spectral Nested Dielectrics.
- Denoiser support for the new NVIDIA Ampere devices.

* OCTANE 2020.2 FEATURES STILL IN DEVELOPMENT (NOT AVAILABLE YET):
- ACEScg and filmic processing. New color options available in the Octane ROP node.
- OpenColorIO Management, Display and Export (OCIO profile). Configured from the "OCIO" environment variable.
- OpenColorIOColor graph nodes. Look, Profile and View nodes
- Integrated multi-scatter from volumes or surfaces. Available in the Octane OBJ spare parameters.
- User generated compositor AOV passes for combining render and light passes in full a compositor node graph.
- Null material.
- Spotlight texture.
- New ray type, texture composite and channel tools shader nodes.
- Improved color correction node.
- New chaos texture node.


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Sun Feb 14, 2021 7:25 pm, edited 1 time in total.
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby promity » Mon Jan 04, 2021 12:28 pm

promity Mon Jan 04, 2021 12:28 pm
Thank you, Juanjo. And I have a question:
Integrated multi-scatter from volumes or surfaces. Available in the Octane OBJ spare parameters.
- great, but how it works?
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby juanjgon » Mon Jan 04, 2021 1:04 pm

juanjgon Mon Jan 04, 2021 1:04 pm
promity wrote:Thank you, Juanjo. And I have a question:
Integrated multi-scatter from volumes or surfaces. Available in the Octane OBJ spare parameters.
- great, but how it works?

This feature is not available yet. I'm still trying to figure out how to support it in the LightWave plugin.

Thanks,
-Juanjo
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby promity » Mon Jan 04, 2021 1:13 pm

promity Mon Jan 04, 2021 1:13 pm
Ah, ok, thank you.
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby Lewis » Tue Jan 05, 2021 10:59 am

Lewis Tue Jan 05, 2021 10:59 am
Many thanks for plugin release Juan, you rock :).
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby Mastoy » Tue Jan 05, 2021 11:29 am

Mastoy Tue Jan 05, 2021 11:29 am
Thank you Juan !!
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby Lewis » Tue Jan 05, 2021 12:26 pm

Lewis Tue Jan 05, 2021 12:26 pm
Nested Dielectrics work now, Yesssssss, thanks Otoy/Juan :).
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Nested_Dielectrics_TEST.jpg
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby artecnl » Tue Jan 05, 2021 3:13 pm

artecnl Tue Jan 05, 2021 3:13 pm
Many thanks Juanjo¡ happy new year
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby artzgodka » Tue Jan 05, 2021 3:46 pm

artzgodka Tue Jan 05, 2021 3:46 pm
when using this version on a 2xGTX 1080 ti, I have an LW crash when Octane does denoiser
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby juanjgon » Tue Jan 05, 2021 6:57 pm

juanjgon Tue Jan 05, 2021 6:57 pm
artzgodka wrote:when using this version on a 2xGTX 1080 ti, I have an LW crash when Octane does denoiser

Do you have the nvidia drivers updated to the latest STUDIO version available?

Thanks,
-Juanjo
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