OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Forums: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST
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Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Postby samsue » Wed Dec 02, 2020 8:42 am

samsue Wed Dec 02, 2020 8:42 am
I couldn't isolate the problem, but using OICO and on the fly converter material my scene closes at the time of rendering too
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Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Postby samsue » Wed Dec 02, 2020 8:17 pm

samsue Wed Dec 02, 2020 8:17 pm
White Balance Picker from framebuffer crashes the 3ds max
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Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Postby HHbomb » Fri Dec 04, 2020 8:54 am

HHbomb Fri Dec 04, 2020 8:54 am
we can in a "near" future change with a click rendering engine ( brigade, anime, arnold,cycle,...) but we can't change of octane render version !!!!!
I'd be sooo cool to change of octane version without closing Max, re-insall, re-open,....
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Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Postby samsue » Fri Dec 04, 2020 12:22 pm

samsue Fri Dec 04, 2020 12:22 pm
i will be fine woth a multitexture or fallof with preview and curves hehe
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Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Postby samsue » Wed Dec 16, 2020 7:33 pm

samsue Wed Dec 16, 2020 7:33 pm
neonZorglub, what is your position at Otoy?
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Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Postby coilbook » Wed Dec 16, 2020 7:44 pm

coilbook Wed Dec 16, 2020 7:44 pm
cast shadows on/off only works when alpha shadow is ON. Can this be fixed and not cast shadows when alpha is OFF?

Thanks
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Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Postby neonZorglub » Thu Dec 17, 2020 1:39 am

neonZorglub Thu Dec 17, 2020 1:39 am
samsue wrote:neonZorglub, what is your position at Otoy?

Hi samsue,
I'm the developer responsible for the 3dsmax plugin.
So I implement the various versions of the Octane Render SDK features for 3dsMax.
Cheers
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Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Postby neonZorglub » Thu Dec 17, 2020 1:40 am

neonZorglub Thu Dec 17, 2020 1:40 am
Hi,
Thank you all for the reported issues in this version.
Several issues are fixed with the current RC5, like some ocio crashes and white balance crash.
I'll investigate the others and will release another test version soon with RC5, and the new AOV support.
Please note that the Composite texture on RC3 won't be compatible with the next version. (you'll be able to load the previous scene, but you'll have to re create those textures).
Remember that, as stated in the first post for this test version, it should not be used for production work..
Thanks
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Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Postby HHbomb » Thu Dec 17, 2020 8:46 am

HHbomb Thu Dec 17, 2020 8:46 am
can't wait NZ ! :mrgreen:
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Re: OctaneRender® for 3ds max® v2020.2 RC3 - 11.01 TEST

Postby HHbomb » Mon Dec 21, 2020 2:44 pm

HHbomb Mon Dec 21, 2020 2:44 pm
no gift for Xmas ?
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