Rendering of a scene with a big number of objects

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Rendering of a scene with a big number of objects

Postby alex_temnyakov » Sat Oct 10, 2020 10:19 pm

alex_temnyakov Sat Oct 10, 2020 10:19 pm
Good day,

I have a scene which has more than one million vegetation objects. Could anybody please advise if there are some efficient ways how to render it? I have tried to combine these objects, but it seems Octane isn't able to render very big objects (Unity crashes for me), And this scene loads into Octane about 1 hour each time I do it. Is it possible to do something to shorten the time of loading?

Thanks for responses.
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Re: Rendering of a scene with a big number of objects

Postby ChrisHekman » Mon Oct 12, 2020 2:08 pm

ChrisHekman Mon Oct 12, 2020 2:08 pm
How many of these objects are instances of the same underlying mesh?
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