Network rendering

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Network rendering

Postby snovi » Wed Sep 30, 2020 1:59 pm

snovi Wed Sep 30, 2020 1:59 pm
Is it possible to utilize Octane Network Rendering with OctaneRender for Unity?

If so, what would the licensing requirements be?
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Re: Network rendering

Postby ChrisHekman » Mon Oct 05, 2020 1:35 pm

ChrisHekman Mon Oct 05, 2020 1:35 pm
Network rendering should work through the OctaneGUI interface.
It requires a enterprise licence.
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Re: Network rendering

Postby james_conkle » Mon Oct 05, 2020 4:44 pm

james_conkle Mon Oct 05, 2020 4:44 pm
Sorry to hijack this but I had a network rendering question that I can't answer myself since I have a studio subscription for the next few months... Anyways if I have an enterprise and node license can I network the two PC with a single ethernet cable? Will that be as fast as going through a network switch or router?
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Re: Network rendering

Postby ChrisHekman » Tue Oct 06, 2020 11:54 am

ChrisHekman Tue Oct 06, 2020 11:54 am
james_conkle wrote:Sorry to hijack this but I had a network rendering question that I can't answer myself since I have a studio subscription for the next few months... Anyways if I have an enterprise and node license can I network the two PC with a single ethernet cable? Will that be as fast as going through a network switch or router?


Depends on the speed of your network switch or router. If they are faster than the ethernet adaptors on your pc's, then it wont really matter.
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Re: Network rendering

Postby james_conkle » Tue Oct 06, 2020 2:04 pm

james_conkle Tue Oct 06, 2020 2:04 pm
Thanks for the clarification that makes sense. Right now everything is on wifi (which I bet is no good for Octane Network) but the PCs have 10gb Ethernet ports and are right next to each other. It sounds like any networking I learn will be able to be utilized by Octane which is helpful but intimidating :?
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Re: Network rendering

Postby snovi » Tue Oct 06, 2020 4:46 pm

snovi Tue Oct 06, 2020 4:46 pm
ChrisHekman wrote:Network rendering should work through the OctaneGUI interface.
It requires a enterprise licence.


Thank you for the answer.

Just to be clear, this means that the OctaneRender® Enterprise Subscription would be sufficient to enable the Network Rendering feature inside the Octane for Unity plugin.

There would be no need for a separate OctaneRender Creator for Unity subscription alongside the Enterprise subscription?

I assume that for each additional render node, an OctaneRender® Enterprise Render Node subscription is required as well?
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