by funk » Mon Sep 14, 2020 12:46 pm
funk
Mon Sep 14, 2020 12:46 pm
I use the modo plugin and only dabble with the blender plugin but I'll try to help.
- You don't need to change any of the render > kernel > light options. These are global toggles (eg to turn off all lights in light pass id 1 etc).
- You don't need to adjust object properties > light pass mask either. This allows you to exclude the particular object from being lit by a light pass id.
- It looks like your light node setup is incorrect too (its set up as a toon light), because you clicked "use nodes" while it was a point light.
The steps to get this working are:
1. Its best to add an area light (or change the point to an area), THEN click "use nodes" so the right nodes are automatically created for you (diffuse material + texture emission).
2. Then each light > texture emission > light pass ID should be set.
3. Enable the light passes under: View layer > passes > lighting
4. If you want to see each light pass in the preview, you can use: View layer > passes > preview pass. Make sure to set back to combined to see the beauty render later.
5. f12 to render. Each light pass will get its own slot in the pass dropdown list
I have attached a sample scene
- Attachments
-
- light_pass_id_example.zip
- (92.57 KiB) Downloaded 103 times
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
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